Showing posts with label Brandy. Show all posts
Showing posts with label Brandy. Show all posts

July 18, 2012

A Different Approach: Tip Splitting and Sponsors - Reducing Second LifeVenue Costs

In an effort to assist live music venues, many of which pay for their overhead out of their own pockets to provide live entertainment, I have recently started offering venues something which we believe to be a reasonable solution.

The first idea was to have only one tip jar for venue and musician. Since the majority of audiences tip the artists considerably more than the venues, I'm offering to automatically split the tips I receive with the venue and remove the venue tip jar completely. This could work to the venues benefit in several ways.

The first benefit of splitting the tips, using only my tip jar, is that with a full audience, it can get very laggy. This way, people only have to find one tip jar.

Another benefit is that there will be less "tip that, tip this" in local chat. This allows people to socialize more in chat with less interruption.

Further, since most audience members tip the artists more often than the venue, the venue will likely see an increase in tips due to the split.

During the week, Brandy and I approached the venue, Ground Zero, owned by our friends Thea and G Metal, about this idea. After explaining the idea on a Skype conference, they were both very open to trying a something new. We decided to try it out that coming Saturday.



After the concert, we all got back on on Skype, discussed the outcome and worked out the numbers. We found that the venue saw a 33% increase in tips. Also, Thea and G Metal reported that several people expressed to them how they enjoyed the lack of "tip spam" in local chat and it was a much more fun and relaxed show with greater audience interaction.

With this success, I spoke with Brandy to revisit something we had discussed in the past: Sponsorship.

We then approached long time live music venue owner and friend, Liz Harley at Key West, where my next show was scheduled. We asked if she was open to the idea of not only having paying sponsors to reduce my booking fee, but to also try the tip split as well. After informing her of the success at Ground Zero, Liz was also very receptive to trying a new approach.

Brandy and I got to work and quickly found three sponsors for the Key West show.

I'm happy to say that this show was also a really good success! The venue made good tips from the split. Further, the reduced booking fee kept money in Liz's pocket. After all was said and done, Liz was very pleased at the outcome, as were the sponsors and the idea of having sponsors was well received by the people attending the show.

We have decided to continue on with this model of splitting tips and getting Second Life businesses to sponsor shows. We are also continuing our brainstorming to try to come up with new ways to help the venues that spend a significant amount of money to book live performers and of course their other overhead like tier, paying hosts, etc.

While this model may or may not work for every venue and performer, I felt it was worth mentioning to perhaps encourage more ideas but also to just inform people on how it all worked out.

On a side note, I have to say it's very cool to have open conversations with venue owners who are open minded and willing to try new things. So once again, my sincere thanks to Thea and G Metal from Ground Zero and Liz Harley of Key West.

If you are a business possibly interested in sponsoring my shows and helping live music venues to continue providing live entertainment by the many talented live performers in SL, the please send a note card in Second Life to either Brandy (Kalli Birman).




February 29, 2012

Second Life Business Contract Obligations

Some of you might have seen what Brandy posted on her blog the yesterday. She spoke of generalities of doing business in Second Life and cited a very good example, that about contractual obligations between artists and venues who hire them.

http://brandymaltas.blogspot.com/2012/02/bad-business-practices-in-second-life.html

I wanted to elaborate a bit more on what she wrote. When I am contracted to perform in Second Life, I take on the responsibility of more than just playing for an hour and leaving. Oh no... there is MUCH more to it than that and it is with respect to other performers and managers that I offer this.

Before anything, there is the marketing side that is addressed for all events and shows.

A big reason that I still have solid ground under my shoes after over 5 years of performing in SL is that when I am hired to play a show, all venues know that they are getting quite a bit  more than the show itself. What I mean is that between Brandy and myself, we take on and accept the role of "Marketing" the event, promoting it and publicizing it as best as we can. We make use of Second Life group notices, Facebook Groups, Twitter and also on Second Friends where there is now a thriving community from many SL industries with over 2000 SL residents as members. We also create "Events" on Facebook and Second Friends and invite our friends.


After all is said and done and utilizing all avenues, we promote to well over 350,000 pairs of eyes for every event. When a venue approaches us inquiring about me performing for them, we might hear from some that it's out of their budget, and at first glance, the venue is probably assuming that all they are getting is my performance. (Truth be told, I can't say I blame them as they have probably been conditioned to expect nothing more than the performance. They may have dealt primarily with SL performers which may not provide the marketing and promotions that we offer.) At that point, we will remind them that besides the show, they are also getting their brand out in front of all those 350,000 eyes, and that Brandy and I are working hours before the events to promote THEM, their venue, their sim, their content... their event… whatever it may be. Attendance may vary from day to day, hour to hour, and is never a certainty. It's just not in anyone's control as to how SL will be behaving, if the venue is having tech issues and so on. What IS in our control is spreading the word about the venue and event and THAT is the contractual obligation we accept for each and every event I play.

Getting back to Brandy's post, a venue hires me to perform but it is clear that they are also relying on our promotions. Of course the venues themselves need to be doing everything they can to promote the event and the artists they hire. Without that it looks completely one sided as if the venue has zero interest in promoting themselves and THAT comes down to the point. It's a matter of professionalism and understanding that YOUR venue is your BUSINESS! PERIOD! If you don't understand the basics of running a business, well guess what will likely happen to your venue very quickly.

Both Brandy and I are ALL for helping venues as much as we can, and those who have worked with us on our various projects can attest to that fact. The venues and businesses in Second Life that we have contracted, or been contracted by, all understand from the get go exactly what it is they will be receiving. We in turn also make sure we understand the terms of the contracts and expect the Contractor to live up to their end.

The fact that so many people have viewed and commented in support of Brandy's Blog post reassures me that Second Life residents agree that there is still a lot of room for improvement when it comes to contractual obligations.

I would like to respectfully suggest to ALL who do any form of business in Second Life to simply remember "Business Ethics". Without proper ethics in business, we will ultimately revert back to trading stones for rabbits.

We consider ourselves business professionals and that being said, would like to offer any guidance and help that we can. Brandy and I own The Tracer | Birman Agency, a full service marketing and PR firm offering professional business services including Website Design, Graphic Design, Other Digital Design, Social Media, Marketing, Social Marketing, Brand Creation, Event Planning, Brand Introduction, Logo Design, Corporate Identity. More specific services geared towards Second Life include, Social Integration, Custom Second Life Builds, Event Planning, Marketing, Product Design and Sim Layout/Design.

As always, Brandy and I are happy to help if you have any questions, just shoot us a note card or email info@tracerbirman.com.









January 2, 2012

The Business Side of Second Life Music - Your Brand

You may know me as Mankind Tracer, a live performer in Second Life since 2006. I have also toured for 20+ years in real life before stumbling across SL. This blog post is not about me or promoting anything I'm doing. I only want to share a bit of insight into the business side of being a live musician (as my business) in Second Life.


In real life I've owned businesses pretty much my entire adult life. One of them is a professional website/graphic design firm. I've done work for Coke, Pepsi, Ralph Lauren, Paramount Pictures, Warner Bros., etc. Why am I mentioning this? One of the first things I ask my clients that are, for example, seeking a new website is... Do they have a logo? Do they have a corporate identity or brand? Many do have a logo, but between you, me and the walls, they are usually not very professional nor do they represent their companies in a professional aesthetically pleasing manner, especially when it comes to the smaller businesses. And that leads me to the main point: A small business, like the SL performer, needs its brand. You may start promoting yourself without it, but it's a huge plus if you already have a logo. It separates you from the newbies and people will have an impression that you are a bigger fish in the pond.


A company's brand, in my opinion, should be one of the first steps when beginning a marketing and/or PR campaign. Without brand recognition, a company will likely have to work harder to build themselves up to a point where they are recognizable. Look at any product in your home... Coke, Pepsi, even the Post Office has a logo. I sit staring at Apple's logo every day on my computer. There's a logo on my printer, on my jeans even on the tools in my garage. Just about very company who has had success has a solid brand identity.




Take a quote from Sir Richard Branson: "The music industry is a strange combination of having real and intangible assets: pop bands are brand names in themselves, and at a given stage in their careers their name alone can practically gaurantee hit records."


And here's one from Ralph Lauren: "When you think of the blur of all the brands that are out there, the ones you believe in are the ones you remember."




Artists performing in Second Life are similarly, a business... no different that Pepsi. Seriously? Yes... seriously! Ignoring the obvious size difference between Pepsi and my own SL music career, I look at what I'm providing in SL as a business. I need a logo, marketing, PR, etc, etc. Same as Pepsi. Sure they do it on a larger scale, but the principles are the same.free, free, music, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank
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Look in Second Life, there are tons of businesses... clothing, fashion designers, builders, animations, scripters, etc. What the successful SL businesses have in common with each other is that at some point, they knew that one of the first steps in marketing their company is creating a logo or brand identity. SL artists are similarly a company, a brand, and should be treated as such. As a  musician, my product is my music and the  service I offer are the shows I perform. You bet your booty I make sure to include my logo on as much marketing as I can.


When I use the word "logo", I'm not talking about making some colorful rainbow text and calling that a logo, or having you neighbor who "happens to own a copy of Photoshop" come up with something. I'm talking about creating a cool icon, something that represent the artist, professionally, something that states what her/his music is about and is totally recognizable so that when friends and fans see it, they KNOW it's that particular musician's post or event. Look at other artists like ACDC, Kiss, Foo Fighters, and on and on, and thousands of others who have a recognizable brand identity. Whether you have given it thought or not you, "SL performer", you are a business and need branding!


I have been very fortunate to have had my share of success in SL. The global friends and fans have been nothing short of amazing to me, but I'll tell you straight, the first step I took when I first started performing in real life was creating my own logo and brand identity.


To reiterate that from a professional standpoint, I would strongly suggest to Second Life performers, old and new, that the over saturated music scene is going to continue to grow and in order to set yourself apart, take the "right" first step and get a professional designer to create your logo. It may cost a few dollars, sure, but it will cost you more in the long run not to do it.


In the least... just think about it.


I wish you the very best for health and prosperity in the New Year.


Continued...

December 27, 2011

Awesome Celebration of MVW 2012



What a great time and turnout today for the party that Brandy/Kalli and I threw for Miss Virtual World 2012, Anna Sapphire, over at our venue, Club Graffiti in The Village, in Second Life.


I definitely wouldn't call myself a fashionista in ANY sense, I'll leave that to the pros so have a look at the article on the BOSL Website, written by "rusalka"


I will say that with about 80 people on sim at peak, the sim held up fine, laggy yes, but crash we did NOT! This is likely because we started off with a 60 person limit and slowly raised it to control how quickly new people arrived. There is such a thing as "Crash Lag" which occurs when too many people are teleporting in to one place at the same time. Controlling the speed at which they are allowed to TP in seems to help... A LOT! 


Thanks much to those who came out. I really had a great time performing for Anna and everyone else in attendance and welcoming her in as MVW 2012.  For those who couldn't get in, well I hope to catch you at future shows and events :-)


Anyways, here's the article.
http://thebestofsl.com/2011/12/celebrating-anna-sapphire-miss-virtual-world-2012


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December 24, 2011

Happy Holidays to all!


Many of you know that Brandy / Kalli Birman and I own a little slice of Second Life called The Village, which includes our venue, Club Graffiti and a few boutiques from well known SL content creators and fashion designers.


On behalf of us both, we wanted to wish you all a very Happy Holiday Season and a Prosperous and Successful New Year! May the coming year bring light to any dark corners of your life.


God Bless!
free, free, music, marketing, blog, free, free, free, music, pr, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank

December 4, 2011

Club Graffiti in The Village

Click here to visit Club Graffiti

When I think of the many, many venues I have performed over the past 5 years in Second Life, there are really only a few that stand out. Some for the event itself, others for the fact that good friends may have owned them and maybe a couple of others that are/were just incredibly supportive of my music and of live music in Second Life as a whole and a few others that are/were really solidly designed and well thought out.


Club Graffiti is among these that stand out. First off, I own the place along with Brandy... so yes it does have a special place in my heart. It actually came about when Brandy and I were thinking of opening a place together. We were speaking about my Real Life professional touring years and I touched on a few places I had played early on in Greenwich Village, NYC. There was the Back Fence, Kenny's Castaways among others. But the highlight for me was performing one particular place, just those few times, sharing the same stage as so many greats before me like Simon and Garfunkel, Bob Dylan, The Talking Heads, Blondie, The Ramones and on and on. I'm speaking of the legendary CBGB's.


I was fortunate enough to have played there, but only once. But man I tell you, you can SMELL the vibe in this place! The walls were splattered with old stickers and posters from the 70's through the late 90's hen I played there. The stage was beat up. Old mic stands were strewn about and the graffiti was rampant. I LOVED IT!!!


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So Brandy and I kept talking and we agreed, why not model a club, like CBGB's, only throw it back to the late 70's... create that vibe all over again... in Second Life. And that's just what we did.


Click here to visit Club Graffiti
Planted in "The Village", our 1/4 sim build, Club Graffiti is indeed modeled after CBGB's of the 1970's, complete with all the trimmings. One look inside and, as I'm repeatedly told (and agree with this), there is this standout "vibe" that I personally have not experienced in SL. We wanted this place to be different, welcoming sure, but definitely different than what Second Life residents were used to. If you have ever visited New York and checked out the "dive bars", Club Graffiti would definitely qualify!


Personally, I love being able to play my live music and hold our other events at Club Graffiti. When I place my avi's camera angle just barely above and behind my head, I can honestly say, it feels more like a real gig than anywhere else I've played in over 5 years in SL. While Brandy and I do own the place, what I'm saying still holds true.


Click here for your free Tshirt byGizza

Club Graffiti offers realism and many of the artists who have generously performed at our stage and with whom I've spoken personally have all agreed. It's just a very cool place. Cudos to Emile for such an amazing build and also to Brandy for working with me decorating, trimming it out, as we placed those subtle nuances that make it more realistic. I personally love the beat up taxi cab outside Gizza in the alley to the left of the club and then there's the sewer vents shooting out steam.


We put our hearts into this venue and when I perform, I can feel it. So if you're not busy, Most Sunday nights at 9PM SLT, I play a live gig there. Come on out.


You'll be among friends.






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