Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

September 9, 2012

SLoupon Update



Since original launch, SLoupon has had a major change to the business model. SLoupon is now - through September 30 - only $L1 to join, after which will be significantly reduced from $L350/mth to $L99/mth which can quickly be recouped on just one SLoupon purchase and which is affordable for even the newest of noobs. SLoupon now has 150+ members and roughly the same on the website/social network. It continues to grow daily with both members in the SL group and on the website.

What is SLoupon?

DEFINITION: SLoupon (sloo-pon) Noun. A group discount system in Second Life whose members can enjoy a discount of up to 50% and more on merchandise from SLoupon member merchants all across the grid. SLouponer - Noun. SLouponing - Verb. IE "Hey, let's all go SLouponing!"SLoupon is a monthly subscription based service in which only members of the SLoupon Group will have access to the reduced price items by registered merchants. Each SLoupon Merchant will place items substantially discounted for SLoupon Group members only... things like apparel, hair, animations, skins, and more.

You must be in the SL SLoupon group to purchase from the SLoupon vendors at merchants' locations.

By joining, you will be entitled to discounts of up to 50% and more on many products and services we shop for every day like clothes, hair, animations, skins, home & garden, textures and more. To become a SLoupon member and start saving, you'll need to join the inworld "SLoupon Group" by visiting one of the SLoupon Kiosks and joining. After you've become a SLoupon member, you may also register on the website to stay on top of all current deals (now at over 350), join the Forums, create your own Profile, network with other SLouponers, get a list of all Kiosk Locations and more.

Visit the SLoupon Website. Please note that you must register before you can get "into" the website and see all the available Discounts:
http://www.sloupon.biz

SLoupon currently has over 50 participating merchants including Gizza Creations, Paris Metro Couture, Sassy!, MEB, Evolve, Alice Project, X-Clusives Animation, PipSqueeks, KO Textures and many more!

SLoupon was created by myself, Seth Regan, and Brandy Maltas (Mankind Tracer & Kalli Birman in SL). The goal of SLoupon is to offer great deals for residents and at the same time, provide Second Life stores more exposure to the SL populous.

If you are interested in becoming a SLoupon Merchant please go to this link:
SLoupon Merchant Information

Find a SLoupon Kiosk at Club Graffiti in The Village:
http://slurl.com/secondlife/Good%20Day%20Sunshine/158/59/50

SLoupon on Facebook:
http://www.facebook.com/SLoupon





January 3, 2012

The Business Side of Second Life Music - Performing isn't Free!

It's no news that over the past few years, the economy is still in bad shape, not just here in the USA but globally. Its effects can be seen all over and similarly, in Second Life. Today I looked at the national average for gas prices on GasBuddy and it's almost $4.00 per gallon (at the time of writing this Blog). Lucky me, here in California we're at the top of that list at >$4.05 per gallon. As a good friend pointed out who lives in the UK "... where we pay $12 USD per gallon!"


There are many content creators (CC) in Second Life... fashion designers, animation creators, scripters, hair, shoes, on and on the list goes. These CC's provide something that SL residents purchase for $L which of course, equates to real money. NoLook at the time spent on creating a single pair of jeans for example. It could be a few hours or it could be more (in total amount of work). Once these jeans are done, the CC sets them for sale in their store(s) and if they know how to do a bit of marketing and if the jeans are of a good caliber and quality, they can sell for at least a few hundred $L... repeatedly.


Now let's take a look at a day in the life of a live performer in SL. There are performers who have to travel to a studio to hold their live performance and pay for studio time. For the sake of this example, let's take that travel time, studio costs and gas expense out of the equation for a minute. This performer has equipment like a guitar, which has strings, which most pros will change quite often. There is setup time, rehearsal time, writing new songs (as original artists do), learning new covers, purchasing backing tracks (for track singers). 

Brandy and I spend a good amount of time writing and sending out promos and marketing in Second Life, Facebook, blogs, the web, etc. for each and every performance/event I hold. Then the artist gets to the venue... early... because they have to setup the venue with their tip jar, group invite, etc. They then perform, usually for an hour, many playing free at tips only venues, hoping that the residents who have just spent $L1,000 on their avatar's hair will tip them a few hundred. Sadly, as I have experienced, most attendees do not tip. So an artist walks away after all this work and expense with maybe $10-$20.


Wait, it gets better. As I mentioned before, the jeans designer is done once they've finished designing and setting out their merchandise for sale. After that, each and every sale that comes in is what I like to call "cake".. A.K.A. recurring revenue or even Passive Income. They don't have to do any more work on those jeans that are already set for sale.


This is the major difference. An artist does not have that luxury of being passive with their work. They MUST constantly be engaging, looking for new shows and bookings, creating events, on and on the list goes as does the work for both artist, their booking agent, their manager and even hosts (all of which also need to be paid).


The short of it is, I am writing this blog because I am seeing some incredibly talented artists in SL, both veterans and new artists, busting their asses entertaining, showing people a great time and sadly, going unrewarded for their hard work. Why is it so hard for people to understand that artists are "working" too and that they too deserve to be paid for their work. Is the "content" that performers provide any less valuable than those jeans? Performing is a service and some artists do sell products in their CD's and other merchandise. So if nothing else, show your support by purchasing their merchandise.


I'll close this blog with a reminder $L250 = $1.00 USD


In SL you don't need to drive to a see your favorite live performers. You don't need to shower, get dressed, buy food or even buy drinks. That's a whole bunch of money saved. If everyone in attendance at a performance would tip one dollar to the venue and one dollar to the artist, things would change in a big way. So in essence, for two dollars, you CAN make a BIG difference! I've owned and operated businesses for most of my adult life and after over 5 years of performing live in Second Life, seeing things, watching and personally being on the front lines, you can trust that I do know a thing or two about it.


I certainly don't mean to come off in a bad light or stir up controversy here, but I have friends that are struggling and it frustrates the hell out of me when I see a very good artist walking away with $3.00 USD for a full one hour show and all the work that goes into it. Yes three dollars! As for the venues, well even more importantly, as they are the ones footing the bill for the residents' entertainment pleasure.


Let's all do our part to help keep live music alive and well in Second Life. PLEASE think about this and in the kind heart that I know you have, do the right thing.




January 2, 2012

The Business Side of Second Life Music - Your Brand

You may know me as Mankind Tracer, a live performer in Second Life since 2006. I have also toured for 20+ years in real life before stumbling across SL. This blog post is not about me or promoting anything I'm doing. I only want to share a bit of insight into the business side of being a live musician (as my business) in Second Life.


In real life I've owned businesses pretty much my entire adult life. One of them is a professional website/graphic design firm. I've done work for Coke, Pepsi, Ralph Lauren, Paramount Pictures, Warner Bros., etc. Why am I mentioning this? One of the first things I ask my clients that are, for example, seeking a new website is... Do they have a logo? Do they have a corporate identity or brand? Many do have a logo, but between you, me and the walls, they are usually not very professional nor do they represent their companies in a professional aesthetically pleasing manner, especially when it comes to the smaller businesses. And that leads me to the main point: A small business, like the SL performer, needs its brand. You may start promoting yourself without it, but it's a huge plus if you already have a logo. It separates you from the newbies and people will have an impression that you are a bigger fish in the pond.


A company's brand, in my opinion, should be one of the first steps when beginning a marketing and/or PR campaign. Without brand recognition, a company will likely have to work harder to build themselves up to a point where they are recognizable. Look at any product in your home... Coke, Pepsi, even the Post Office has a logo. I sit staring at Apple's logo every day on my computer. There's a logo on my printer, on my jeans even on the tools in my garage. Just about very company who has had success has a solid brand identity.




Take a quote from Sir Richard Branson: "The music industry is a strange combination of having real and intangible assets: pop bands are brand names in themselves, and at a given stage in their careers their name alone can practically gaurantee hit records."


And here's one from Ralph Lauren: "When you think of the blur of all the brands that are out there, the ones you believe in are the ones you remember."




Artists performing in Second Life are similarly, a business... no different that Pepsi. Seriously? Yes... seriously! Ignoring the obvious size difference between Pepsi and my own SL music career, I look at what I'm providing in SL as a business. I need a logo, marketing, PR, etc, etc. Same as Pepsi. Sure they do it on a larger scale, but the principles are the same.free, free, music, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank
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Look in Second Life, there are tons of businesses... clothing, fashion designers, builders, animations, scripters, etc. What the successful SL businesses have in common with each other is that at some point, they knew that one of the first steps in marketing their company is creating a logo or brand identity. SL artists are similarly a company, a brand, and should be treated as such. As a  musician, my product is my music and the  service I offer are the shows I perform. You bet your booty I make sure to include my logo on as much marketing as I can.


When I use the word "logo", I'm not talking about making some colorful rainbow text and calling that a logo, or having you neighbor who "happens to own a copy of Photoshop" come up with something. I'm talking about creating a cool icon, something that represent the artist, professionally, something that states what her/his music is about and is totally recognizable so that when friends and fans see it, they KNOW it's that particular musician's post or event. Look at other artists like ACDC, Kiss, Foo Fighters, and on and on, and thousands of others who have a recognizable brand identity. Whether you have given it thought or not you, "SL performer", you are a business and need branding!


I have been very fortunate to have had my share of success in SL. The global friends and fans have been nothing short of amazing to me, but I'll tell you straight, the first step I took when I first started performing in real life was creating my own logo and brand identity.


To reiterate that from a professional standpoint, I would strongly suggest to Second Life performers, old and new, that the over saturated music scene is going to continue to grow and in order to set yourself apart, take the "right" first step and get a professional designer to create your logo. It may cost a few dollars, sure, but it will cost you more in the long run not to do it.


In the least... just think about it.


I wish you the very best for health and prosperity in the New Year.


Continued...

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