I've been holding Live SL Voice performances lately and everyone really seems to enjoy it. I'm trying to make this "feel" like we are all gathered together in the same room or club where we can all now verbally interact with each other.
If you wouldn't mind, as I know this is probably new to a lot of Second Life members, here are a few things that can be done to make the experience better for everyone:
• You don't HAVE to get on voice and if you do, you don't HAVE to talk. Just be comfortable listening and having fun!
• Please check your voice settings BEFORE coming to the venue. For greater voice stability, reduce bandwidth to around 400. Preferences > Network Settings.
• You can also test your setting by visiting this Second Life location. You will only be able to hear your OWN voice and make sure all sounds good.
http://maps.secondlife.com/secondlife/Voice%20Echo%20Canyon/131/127/24
• Choose "Listen from AVATAR POSITION" in Sound preferences.
• Use headphones not speakers and keep them on a relatively medium volume. This will remove any possibility of feedback from your speakers into your mic and not have anyone's eardrums ache after the show!
• If there is live performance going on, please mute your mic during songs. Live performers might also want to have voice volume turned off while playing a song in case someone arrives at the club with their speakers on and mic accidentally set loud. This will allow everyone to hear the show and not any accidental hum or typing during the songs.
• To hear best (and loudest), try to get closer to the performer.
• Depending where people are in the world, there may be greater or less latency (delay) from the time they speak until others can hear them. This is something that is defined by several variable such as distance to server, individual computer processing speed, etc. Please try to be considerate of and accommodate for this possible latency on your own voice and that of others.
• Please try to help each other. If you know how to set Preferences, please help those who may not.
Above all else, have fun. You don't have to get on voice, but if you do, then talk, interact, have FUN!
Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts
November 12, 2013
September 24, 2013
What's Being Done?
As a live performer since 2006, I've seen many changes in the quality of Second Life. It used to be getting 100 people on a sim, and have them STAY there, without crashing and minimal lagging, was not a problem.
Over the past year or two this has become increasingly worse and increasingly more and more frustrating. Now when 30-40 people are on a sim while I'm performing, many crash, public chat is horribly laggy, people cant move, cant dance and as the performer on stage, I am running more programs and using up more resources. So having SL be so unstable is causing even MORE strain on my system's resources. I can't imagine what michinima artists and videographers are dealing with!
What about when we DO crash and try to log back in? It now takes about 5 minutes or longer many times for SL to log me out completely so that I am then able to relog. For a live performer or other host of an event, 5 minutes is an eternity. It makes people question what's happening... are they coming back.... is it all over? Which means the audience may choose to leave.
Then of course there's the MASH as I have begun calling it. This is a "Massive Crash" which affects a good half or more of an audience. Have you ever been to a live show and suddenly the people you see in front of you are gone? POOF!
What about when we DO crash and try to log back in? It now takes about 5 minutes or longer many times for SL to log me out completely so that I am then able to relog. For a live performer or other host of an event, 5 minutes is an eternity. It makes people question what's happening... are they coming back.... is it all over? Which means the audience may choose to leave.
Then of course there's the MASH as I have begun calling it. This is a "Massive Crash" which affects a good half or more of an audience. Have you ever been to a live show and suddenly the people you see in front of you are gone? POOF!
This has been going on for far too long and I would very much like to see some effort being made to either upgrade the SL servers and in the very least, take the highest traffic venues and locations and put them on a more stable server.
The SL music community has grown so much since 2006. SL is a great place for artists to come perform, or even just have fun singing to tracks, having karaoke contests, etc. But when the platform itself is ridiculously unstable, the fun is completely lost as is the vibe of the events.
What's being done?
Labels:
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second life,
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SL. venues,
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upgrades,
video
May 27, 2013
Its in Your hands!
I'd like to take a minute to talk to all Second Life performers and DJs.
I've been playing live shows since 2006 and in that time I have been fortunate to have made many friends who are venue owners. These kind people book me to perform for their venue and support the live music community by offering a place for us to perform, many do so without turning any profit, paying for everything out of their own pockets. This isn't news, or at least shouldn't be to the SL performer.
Whether we are paid to perform or play a tips only venue, we must take into account the effort that the venues put forth on behalf of the SL performers. To that I would like to offer a few suggestions that, in my experience, will hopefully benefit both yourselves and the venue.
When it comes to promoting anything, Social Networking is #1 on the list. Facebook, Twitter, Second Friends, G+… all of these are amazing "tools" at our disposal and if you're not making good and regular use of them, well you're honestly missing out on a lot.
When Brandy and I book a show, one of the first things we ask of the venue owner is "Do you have a note card about your venue?" Why? Because I want to do what I can to help promote the venue. After all they are the ones putting me up. This way, when we create an event on Facebook or Second Friends, we have some good text to use in our promotions and it also lets SL'ers know a bit about the venue, sim, launch, etc. and the event itself. it also allows the performer to talk about something other than themselves. We also provide the venue with a current image and bio for them to use in their own marketing and events listings.
One other thing, especially with new venues, if you don't see your event listed in Second Life Events, you might want to respectfully remind the owner(s) to do a Second Life Event Listing so your performance shows up in "Search".
About 90 minutes before the show, Brandy and I are on Facebook and the web, writing up some copy for the event, using the venue's provided text, including the SLurl and image I've created. This gets posted to about 300,000+ group and network members between all Facebook groups, G+, Second Friends, Twitter, etc. This doesn't mean a guarantee of attendance, but at least we know we are doing our part. At the same time, we are also giving back to the venue by getting their name and brand in front of many of SL members who may not be aware of the venue. This will also possibly garner more attention to your event and might offer you better attendance.
I urge you to not rely on the venue's promotions alone, who are hopefully doing their own promotions for their events, but to rely on yourself and your manager (if you have one) to get the word out about your own shows. These are our Second Life careers and personally, I enjoy having SL as a platform to get my music out there. So why not use it to the best of our abilities and at the same time, help the venues who are helping us.
Here is part of the routine that Brandy and I go through before every Second Life show I perform:
• Create an event "promotional image" for each show. It's good to use your picture but even better to consistently add your own logo on EVERY promo.
• Post on all Facebook Groups (using the venue provided text along with your own)
You can easily include a photo (better to use the promotional image as mentioned above) for the event, and the SLurl.
• Create an event on Second Friends (using the venue provided text along with your own and your promo image). Second Friends is FREE! You can register with your Facebook, Twitter, Google, Yahoo, or LinkedIn credentials and start listing your events, create your own fan group, post unlimited pics and videos, etc. You can even send the event with a few clicks to Facebook, Twitter, MySpace, etc. ! http://www.second-friends.com
• Hit G+
Google's community is huge! PERIOD!
• Twitter
Sure Twitter only allows 140 characters but even at that limit, you can write up a short and sweet post about your event, including the SLurl or a link back to a Facebook event.
There are more things you can do, and of course this can apply to other promotions in both SL and RL that you are trying to market, but if you are doing these few things in the least, your chances of higher attendance will increase and you will also be helping the venue who is helping YOU.
If you'd like to read more on the matter, Brandy has also posted some very useful info on her own blog here - BRANDY'S BLOG
I wish you the very best of luck and success.
I've been playing live shows since 2006 and in that time I have been fortunate to have made many friends who are venue owners. These kind people book me to perform for their venue and support the live music community by offering a place for us to perform, many do so without turning any profit, paying for everything out of their own pockets. This isn't news, or at least shouldn't be to the SL performer.
Whether we are paid to perform or play a tips only venue, we must take into account the effort that the venues put forth on behalf of the SL performers. To that I would like to offer a few suggestions that, in my experience, will hopefully benefit both yourselves and the venue.
When it comes to promoting anything, Social Networking is #1 on the list. Facebook, Twitter, Second Friends, G+… all of these are amazing "tools" at our disposal and if you're not making good and regular use of them, well you're honestly missing out on a lot.
When Brandy and I book a show, one of the first things we ask of the venue owner is "Do you have a note card about your venue?" Why? Because I want to do what I can to help promote the venue. After all they are the ones putting me up. This way, when we create an event on Facebook or Second Friends, we have some good text to use in our promotions and it also lets SL'ers know a bit about the venue, sim, launch, etc. and the event itself. it also allows the performer to talk about something other than themselves. We also provide the venue with a current image and bio for them to use in their own marketing and events listings.
One other thing, especially with new venues, if you don't see your event listed in Second Life Events, you might want to respectfully remind the owner(s) to do a Second Life Event Listing so your performance shows up in "Search".
About 90 minutes before the show, Brandy and I are on Facebook and the web, writing up some copy for the event, using the venue's provided text, including the SLurl and image I've created. This gets posted to about 300,000+ group and network members between all Facebook groups, G+, Second Friends, Twitter, etc. This doesn't mean a guarantee of attendance, but at least we know we are doing our part. At the same time, we are also giving back to the venue by getting their name and brand in front of many of SL members who may not be aware of the venue. This will also possibly garner more attention to your event and might offer you better attendance.
I urge you to not rely on the venue's promotions alone, who are hopefully doing their own promotions for their events, but to rely on yourself and your manager (if you have one) to get the word out about your own shows. These are our Second Life careers and personally, I enjoy having SL as a platform to get my music out there. So why not use it to the best of our abilities and at the same time, help the venues who are helping us.
Here is part of the routine that Brandy and I go through before every Second Life show I perform:
• Create an event "promotional image" for each show. It's good to use your picture but even better to consistently add your own logo on EVERY promo.
• Post on all Facebook Groups (using the venue provided text along with your own)
You can easily include a photo (better to use the promotional image as mentioned above) for the event, and the SLurl.
• Create an event on Second Friends (using the venue provided text along with your own and your promo image). Second Friends is FREE! You can register with your Facebook, Twitter, Google, Yahoo, or LinkedIn credentials and start listing your events, create your own fan group, post unlimited pics and videos, etc. You can even send the event with a few clicks to Facebook, Twitter, MySpace, etc. ! http://www.second-friends.com
• Hit G+
Google's community is huge! PERIOD!
Sure Twitter only allows 140 characters but even at that limit, you can write up a short and sweet post about your event, including the SLurl or a link back to a Facebook event.
There are more things you can do, and of course this can apply to other promotions in both SL and RL that you are trying to market, but if you are doing these few things in the least, your chances of higher attendance will increase and you will also be helping the venue who is helping YOU.
If you'd like to read more on the matter, Brandy has also posted some very useful info on her own blog here - BRANDY'S BLOG
I wish you the very best of luck and success.
Labels:
events,
facebook,
google,
live,
mankind,
marketing,
network,
networking,
performances,
performer,
promotions,
regan,
second life,
seth,
shows,
SL,
tracer,
twitter,
venue
January 5, 2013
Fun and One Bad Apple!
Last night I decided to perform a special show for the Second Life group "Friends of Mankind" which I started as a fan group when I first started performing in SL in November 2006. Since that time, the group has grown into thousands and has become much more than a fan group, it is my family, WE are a family, and the group's premise is no longer as simple as the "fan group" which was my initial intent.
Over the years, many have joined our family, not only to get word of my shows and events, but to be part of a group of people from all over the world who enjoy each others' company no matter what we do. Most of the time we're laughing about something or another and the mood of the family even in group chat is always great!
2012 showed many new people joining and many long time members still sticking around. It also was a great year for my Second Life music career where I performed probably close to a thousand live events.
At the end of 2012 I started thinking and decided I wanted to do something nice for our group who have been so amazing to me in 2012, so I decided to plan an event just for us. It would be an all acoustic Pink Floyd show which I would perform live. The event would be for our family and anyone else who cared to join the always fun and often sarcastic insanity of the group.
Brandy (Kalli Birman) and I went to work to set everything up including setting the group to "Open Enrollment" (so anyone could join easily and free as always) and placing a group joiner outside Club Graffiti, which Brandy parceled off and set to the "Friends of Mankind" group. Again, since I wanted to do something in appreciation for the generous support I had received in 2012 specifically from our family group. Now with the club set to the group, only those in our group could get in, or those who arrived who weren't in the group, could join simply with one click on the group joiner already set outside the club.
Showtime had arrived and I was floored to see how many people attended. Since I love Pink Floyd, it was a really cool and very special night for me, and I thought it would be a nice way to say thanks to our family. After the show, Brandy and I got on voice, as we do after almost every show, and she told me about something that happened during the show. It apparently began in public chat, luckily out of my chat range, and came from a woman who started swearing in local chat left and right for "having this event for the group only" or something along those lines. Brandy respectfully told her that she and everyone else are welcome to join the group and enjoy the concert. (There were about 30-40 or so new people who did just that, without one negative remark or requests for help on how to join). What gets me REALLY is that even after Brandy explained why I was doing this concert for the family group, she went off and began cursing quite nastily. I mean WTF? Brandy said she could join the group and come in and being the pro that she is, Brandy of course kept her cool and took the conversation into private chat. From what Brandy tells me, this woman continued her abusive tirade until Brandy had no choice but to remove her from the event so as to keep this woman from disrespecting our guests at the club, turning a peaceful and fun event into something else.
So why am I even mentioning this? Well it's a matter of respect. No matter what medium we are conversing on, no matter how a misunderstanding or voiced opinion is communicated, I think it's of great importance that we remember to be respectful to others. On chat conversations, it's very hard to assume what the other person's inflections or tone might be and thus what their true meaning or intent might be, so we need to be even that much more careful and respectful until we can REALLY know.
For this, I want to express my pride in our family group, not for creating it, but for being PART of it. In the years since I first created the group, we have NEVER had such an incident - even though I have done Group Only events in the past - and it makes me that much more appreciative of the support, not only for my shows and music career, but support of each other as PEOPLE, from all over the world, who have come together, whose paths have crossed for whatever reason and who share time, respectfully, to enjoy and have some fun, to create and communicate.
So taking all this into consideration, I want to express my love and thanks to all those in our group. Thank you for a great 2012 and I look forward to the continued friendships and bonds we've created.
Over the years, many have joined our family, not only to get word of my shows and events, but to be part of a group of people from all over the world who enjoy each others' company no matter what we do. Most of the time we're laughing about something or another and the mood of the family even in group chat is always great!
2012 showed many new people joining and many long time members still sticking around. It also was a great year for my Second Life music career where I performed probably close to a thousand live events.
At the end of 2012 I started thinking and decided I wanted to do something nice for our group who have been so amazing to me in 2012, so I decided to plan an event just for us. It would be an all acoustic Pink Floyd show which I would perform live. The event would be for our family and anyone else who cared to join the always fun and often sarcastic insanity of the group.
Brandy (Kalli Birman) and I went to work to set everything up including setting the group to "Open Enrollment" (so anyone could join easily and free as always) and placing a group joiner outside Club Graffiti, which Brandy parceled off and set to the "Friends of Mankind" group. Again, since I wanted to do something in appreciation for the generous support I had received in 2012 specifically from our family group. Now with the club set to the group, only those in our group could get in, or those who arrived who weren't in the group, could join simply with one click on the group joiner already set outside the club.
Showtime had arrived and I was floored to see how many people attended. Since I love Pink Floyd, it was a really cool and very special night for me, and I thought it would be a nice way to say thanks to our family. After the show, Brandy and I got on voice, as we do after almost every show, and she told me about something that happened during the show. It apparently began in public chat, luckily out of my chat range, and came from a woman who started swearing in local chat left and right for "having this event for the group only" or something along those lines. Brandy respectfully told her that she and everyone else are welcome to join the group and enjoy the concert. (There were about 30-40 or so new people who did just that, without one negative remark or requests for help on how to join). What gets me REALLY is that even after Brandy explained why I was doing this concert for the family group, she went off and began cursing quite nastily. I mean WTF? Brandy said she could join the group and come in and being the pro that she is, Brandy of course kept her cool and took the conversation into private chat. From what Brandy tells me, this woman continued her abusive tirade until Brandy had no choice but to remove her from the event so as to keep this woman from disrespecting our guests at the club, turning a peaceful and fun event into something else.
So why am I even mentioning this? Well it's a matter of respect. No matter what medium we are conversing on, no matter how a misunderstanding or voiced opinion is communicated, I think it's of great importance that we remember to be respectful to others. On chat conversations, it's very hard to assume what the other person's inflections or tone might be and thus what their true meaning or intent might be, so we need to be even that much more careful and respectful until we can REALLY know.
For this, I want to express my pride in our family group, not for creating it, but for being PART of it. In the years since I first created the group, we have NEVER had such an incident - even though I have done Group Only events in the past - and it makes me that much more appreciative of the support, not only for my shows and music career, but support of each other as PEOPLE, from all over the world, who have come together, whose paths have crossed for whatever reason and who share time, respectfully, to enjoy and have some fun, to create and communicate.
So taking all this into consideration, I want to express my love and thanks to all those in our group. Thank you for a great 2012 and I look forward to the continued friendships and bonds we've created.
Labels:
bad apple,
brandy maltas,
chat,
Club Graffiti,
communicating,
event,
friends of mankind,
Group,
live music,
mankind tracer,
pink floyd,
respect,
second life,
seth regan,
SL
September 9, 2012
SLoupon Update
Since original launch, SLoupon has had a major change to the business model. SLoupon is now - through September 30 - only $L1 to join, after which will be significantly reduced from $L350/mth to $L99/mth which can quickly be recouped on just one SLoupon purchase and which is affordable for even the newest of noobs. SLoupon now has 150+ members and roughly the same on the website/social network. It continues to grow daily with both members in the SL group and on the website.
What is SLoupon?
DEFINITION: SLoupon (sloo-pon) Noun. A group discount system in Second Life whose members can enjoy a discount of up to 50% and more on merchandise from SLoupon member merchants all across the grid. SLouponer - Noun. SLouponing - Verb. IE "Hey, let's all go SLouponing!"SLoupon is a monthly subscription based service in which only members of the SLoupon Group will have access to the reduced price items by registered merchants. Each SLoupon Merchant will place items substantially discounted for SLoupon Group members only... things like apparel, hair, animations, skins, and more.
You must be in the SL SLoupon group to purchase from the SLoupon vendors at merchants' locations.
By joining, you will be entitled to discounts of up to 50% and more on many products and services we shop for every day like clothes, hair, animations, skins, home & garden, textures and more. To become a SLoupon member and start saving, you'll need to join the inworld "SLoupon Group" by visiting one of the SLoupon Kiosks and joining. After you've become a SLoupon member, you may also register on the website to stay on top of all current deals (now at over 350), join the Forums, create your own Profile, network with other SLouponers, get a list of all Kiosk Locations and more.
Visit the SLoupon Website. Please note that you must register before you can get "into" the website and see all the available Discounts:
http://www.sloupon.biz
SLoupon currently has over 50 participating merchants including Gizza Creations, Paris Metro Couture, Sassy!, MEB, Evolve, Alice Project, X-Clusives Animation, PipSqueeks, KO Textures and many more!
SLoupon was created by myself, Seth Regan, and Brandy Maltas (Mankind Tracer & Kalli Birman in SL). The goal of SLoupon is to offer great deals for residents and at the same time, provide Second Life stores more exposure to the SL populous.
If you are interested in becoming a SLoupon Merchant please go to this link:
SLoupon Merchant Information
Find a SLoupon Kiosk at Club Graffiti in The Village:
http://slurl.com/secondlife/Good%20Day%20Sunshine/158/59/50
SLoupon on Facebook:
http://www.facebook.com/SLoupon
Labels:
animation,
clothing,
creators,
fashion,
Group,
Group Discount,
hair,
kalli birman,
mankind tracer,
men,
second life,
shoes,
skin,
SL,
SLoupon,
SLoupon Launch,
textures,
The Village,
women
July 18, 2012
A Different Approach: Tip Splitting and Sponsors - Reducing Second LifeVenue Costs
In an effort to assist live music venues, many of which pay for their overhead out of their own pockets to provide live entertainment, I have recently started offering venues something which we believe to be a reasonable solution.
The first idea was to have only one tip jar for venue and musician. Since the majority of audiences tip the artists considerably more than the venues, I'm offering to automatically split the tips I receive with the venue and remove the venue tip jar completely. This could work to the venues benefit in several ways.
The first benefit of splitting the tips, using only my tip jar, is that with a full audience, it can get very laggy. This way, people only have to find one tip jar.
Another benefit is that there will be less "tip that, tip this" in local chat. This allows people to socialize more in chat with less interruption.
Further, since most audience members tip the artists more often than the venue, the venue will likely see an increase in tips due to the split.
During the week, Brandy and I approached the venue, Ground Zero, owned by our friends Thea and G Metal, about this idea. After explaining the idea on a Skype conference, they were both very open to trying a something new. We decided to try it out that coming Saturday.
With this success, I spoke with Brandy to revisit something we had discussed in the past: Sponsorship.
We then approached long time live music venue owner and friend, Liz Harley at Key West, where my next show was scheduled. We asked if she was open to the idea of not only having paying sponsors to reduce my booking fee, but to also try the tip split as well. After informing her of the success at Ground Zero, Liz was also very receptive to trying a new approach.
Brandy and I got to work and quickly found three sponsors for the Key West show.
I'm happy to say that this show was also a really good success! The venue made good tips from the split. Further, the reduced booking fee kept money in Liz's pocket. After all was said and done, Liz was very pleased at the outcome, as were the sponsors and the idea of having sponsors was well received by the people attending the show.
We have decided to continue on with this model of splitting tips and getting Second Life businesses to sponsor shows. We are also continuing our brainstorming to try to come up with new ways to help the venues that spend a significant amount of money to book live performers and of course their other overhead like tier, paying hosts, etc.
While this model may or may not work for every venue and performer, I felt it was worth mentioning to perhaps encourage more ideas but also to just inform people on how it all worked out.
On a side note, I have to say it's very cool to have open conversations with venue owners who are open minded and willing to try new things. So once again, my sincere thanks to Thea and G Metal from Ground Zero and Liz Harley of Key West.
If you are a business possibly interested in sponsoring my shows and helping live music venues to continue providing live entertainment by the many talented live performers in SL, the please send a note card in Second Life to either Brandy (Kalli Birman).
The first idea was to have only one tip jar for venue and musician. Since the majority of audiences tip the artists considerably more than the venues, I'm offering to automatically split the tips I receive with the venue and remove the venue tip jar completely. This could work to the venues benefit in several ways.
The first benefit of splitting the tips, using only my tip jar, is that with a full audience, it can get very laggy. This way, people only have to find one tip jar.
Another benefit is that there will be less "tip that, tip this" in local chat. This allows people to socialize more in chat with less interruption.
Further, since most audience members tip the artists more often than the venue, the venue will likely see an increase in tips due to the split.
During the week, Brandy and I approached the venue, Ground Zero, owned by our friends Thea and G Metal, about this idea. After explaining the idea on a Skype conference, they were both very open to trying a something new. We decided to try it out that coming Saturday.
After the concert, we all got back on on Skype, discussed the outcome and worked out the numbers. We found that the venue saw a 33% increase in tips. Also, Thea and G Metal reported that several people expressed to them how they enjoyed the lack of "tip spam" in local chat and it was a much more fun and relaxed show with greater audience interaction.
With this success, I spoke with Brandy to revisit something we had discussed in the past: Sponsorship.
We then approached long time live music venue owner and friend, Liz Harley at Key West, where my next show was scheduled. We asked if she was open to the idea of not only having paying sponsors to reduce my booking fee, but to also try the tip split as well. After informing her of the success at Ground Zero, Liz was also very receptive to trying a new approach.
Brandy and I got to work and quickly found three sponsors for the Key West show.
I'm happy to say that this show was also a really good success! The venue made good tips from the split. Further, the reduced booking fee kept money in Liz's pocket. After all was said and done, Liz was very pleased at the outcome, as were the sponsors and the idea of having sponsors was well received by the people attending the show.
We have decided to continue on with this model of splitting tips and getting Second Life businesses to sponsor shows. We are also continuing our brainstorming to try to come up with new ways to help the venues that spend a significant amount of money to book live performers and of course their other overhead like tier, paying hosts, etc.
While this model may or may not work for every venue and performer, I felt it was worth mentioning to perhaps encourage more ideas but also to just inform people on how it all worked out.
On a side note, I have to say it's very cool to have open conversations with venue owners who are open minded and willing to try new things. So once again, my sincere thanks to Thea and G Metal from Ground Zero and Liz Harley of Key West.
If you are a business possibly interested in sponsoring my shows and helping live music venues to continue providing live entertainment by the many talented live performers in SL, the please send a note card in Second Life to either Brandy (Kalli Birman).
March 29, 2012
Second Life Music Venues VS Artists: Who's doing WHAT?!?!?
To be or not to be? No wait, how about to promote my own business or let the artists do it for me?
Sounds silly right? Well don't be surprised when I tell you that I have personally come across music venues in Second Life that do absolutely zero promotions, zero events listings and pretty much zero across the board, relying solely on the artists to do it all. In nearly five and a half years of constant performing in Second Life, I've pretty much run the gauntlet at least a few times, of the different venue types and venue owner types. I'll simply categorize the latter into A and B. OWNER A does the work... OWNER B can give a rats ass about their own venue, its marketing, promotions, and just complete ignorance when it comes to the business side running of their venue.
Recently, Brandy (Kalli Birman in SL) who you know as my manager and business partner in SL, booked me a gig at a venue. Mainly because it's fitting, we'll call this venue Deuchebags! Now Deuchebags is more of a shopping spot but they wanted to try some live music to add to the DJ events they currently have.
Of course at the time of the booking, Brandy gave Deuchebags the notecard which indicates that, prior to the event, we ask that the venue do X, Y and Z, simple and not time consuming tasks for the betterment of the event and what any rational person would consider, such as listing in SL Events, posting in social networks, sending to their own SL group(s), and other simple and obvious marketing.
Three days before the scheduled event, the event listing is finally listed, but for the wrong time. Brandy politely asks for a correction. A day later, Deuchebags replied saying they were having difficulty. Ok that's possible, I guess, SL gets borked at in some way least 3 days a week. A day later, the correction is made with an entirely new event posted in Events, and the first, incorrect event, is still there. Hmmmmm. Red Flag number one.
Heading over to the venue, Brandy asked "where would you like Mankind to setup for the show... where's the stage?" She was met with "We were hoping you guys could provide one!" Hmmmmm. Red Flag number 2.
After repeatedly trying to contact them over and over and not getting any reply for about half a day, I realize that these people are seriously lacking in Communication Skills. I mean ok people have to work RL, I get it, I do too. However, if you're going to bother HAVING a "live music" venue, then it's not plug and play like simply turning on a stream to play a radio station or streaming a playlist from iTunes. Hmmmmmmm. Number 3.
So it dawns on me, Deuchebags has absolutely no clue what they're doing and no idea of how to run a venue. More than that, they are sadly lacking in business and yes, personal ethics... and they're not alone. I'm sorry to say there are others who, put bluntly without any powdered sugar, have no clue how to run a venue. The simple proof of this is in the venue turnover rate. How many venues have come and gone in the past 2 years alone?
So this leads me to the point of this post.
In nearly 5.5 years of live performing in Second Life, and as a business owner in RL for many years, I like to think I have a pretty good grasp on what the role of the venue and the role of the artists should be. As a professional business owner in Real Life for a long time as well, I also believe that many things carry over from RL to SL.
Here's what I'd like to share. I offer this to any live music venue, new or existing, with the hopes that you will read between the above sarcasm, and take it seriously. Honestly, it's only meant to help.
The Venue:
The live music venue is a business... plain and simple. A business like any other. A business needs to promote, market otherwise display what it is they are offering, their products and/or services. Like any other business, a good Business Plan and Marketing Plan are very helpful when starting out but many businesses have succeeded without. Regardless of what type of business you plan on opening, one thing that is always needed is... WORKING CAPITAL! The venue owners will hope to recoup all or at least part of their investment in the first year, less than likely in SL so be prepared to not earn anything. To increase your chances, you might consider only booking artists that draw a crowd. If after a year, a performer isn't bringing in more than 20 attendees, it's probably doubtful that will change at your particular event with this performer. Go for the better known draw as this will translate into greater numbers and greater tips for your venue, that's what most venues rely on. If you have something cool, a niche, some product or very cool logo that you can brand on wearables and other premiums, offer them for sale to help offset costs.
When a venue sets up live events, they need someone to handle the publicity and PR so they need... MARKETING! Aaah the Marketing. Sadly, many venues I have played personally do not do a THING with respect to marketing. They rely on the artists. I mentioned in a recent Facebook Post that live music venues should take cues form those that have been in SL for a long time and those that might be newer but have very strong visibility. Places like Key West, The Whisky a Go Go, The Source, The Boom Pony, Ground Zero, and other... these are venues with very professional minded owners who recognize that, among other things, they NEED to do their own marketing in concert with that of the artists.
Part of your marketing plan should be researching the best and most appropriate places for your venue to appear. A Rock Club probably won't have a lot of click through on an ad placed on a classical themed website.
Remember earlier I mentioned a venue needs working capital? A good chunk of it really needs to pay for marketing and advertising. I own a web design firm as one of my RL businesses. One of the services offered is Search Engine Optimization (SEO) which helps websites get higher results on searches. I tell my clients, without proper SEO, even if you have the coolest website, it will be like a water fountain in the desert.... without a "map", no one will know it exists! You need to be FOUND. The venue NEEDS to advertise, just like any business.
There are many great sources to advertise but always check with the website owners about THEIR traffic before you spend money. Find out how many "unique monthly page views" their website receives. I can tell you, as the creator of Second Friends, we see roughly 20,000 page views per month and personally, I probably would advertise on a SL devoted site that has 10,000 or more, provided it wasn't too specifically directed IE a website about virtual pets. Talk to Brandy if you're interested in Second Friends ads. There are not many available at this time but a few good spots are open.
For Brandy and I, well we are marketers to begin with so when I perform, it goes without saying that we do our marketing for each and every event. Between SL, Facebook, Second Friends, websites, etc., roughly about 400,000+ eyes will see our marketing material but we make sure to work WITH the venues, to make sure we are marketing along the same design avenues, that we are using similar or the same marketing collateral, to ensure a consistent flow for the event planning and promotions.
Not everyone knows the ins and outs of marketing, granted. Most artists, in both RL and SL want to get on the stage, perform and be on their way. I firmly believe that when at all possible, an artist really should play a more active role in the marketing and promotions of their own events... it just makes sense?
In order to have live music at the venue, an artist needs to be booked so it makes sense for someone employed by the company to be the scout to seek out talent appropriate for the venue. The venue definitely needs a... BOOKING AGENT!
For now, let's assume this is a new live music venue that wants to open in Second Life. A live music venue offers Live Music performed by a live musician, track singer, whatever you like. The musician they hire will need a place to perform so a Live Music Venue needs... a STAGE! Silly? Not really. Look at Deuchbags. They asked ME to provide a stage for THEIR venue! Enough said.
The Artist:
Like a venue, there is the business side to being a Second Life performer, but many artists in the world lack some of this important knowledge and rely on the venues to spread the word about their event. So here's the obvious scenario: The Venue who doesn't know business/marketing booking the artists who don't know business/marketing. What do you think the outcome will be?
This is why it's so important that both sides take an active part in the business side of what they do. There are SO many talented artists in SL that aren't getting the attention they deserve simply due to lack of knowledge on basic strategic marketing.
The artists, as I see it, should in the VERY least, do the following (and these are things I try to do myself):
• Promotional Poster - Make one yourself, hire a graphic designer, just get one for each and every event. It should include the artist's name, her picture (SL, RL or both), web address if applicable, even have it give out a link or notecard when clicked.
• Event Listing outside of Second Life - This can include creating an event on Facebook and inviting your friends. You can also post on Second Friends home page where you can list your event for free and include audio, video, text, photos links, etc. in your post. Post on your other websites and so on.
• Group Notices - Send an early notice to your group during the day (if it's a night show). Keep in mind there are many people from many different time zones in SL who may not have received this early notice, but you're going to send notices a half hour before the event anyways. This way you're covered.
• Personal Fan Group - Every artist should have started a Fan Group at the start of their performing in SL. Use it. Stay in touch. They are your friends and your family. They deserve the first crack at special events, to arrive early at shows and thus receive and earlier notice than the other music groups and general SL population.
• Second Friends Groups - Not to beat a dead horse but you have this free tool at your disposal. Why not use it? Create a Group on Second Friends. Once you do, contact either myself or Brandy and we'll get you a small banner you can place on your stage when you perform. It will link attendees right to the SF Group page where you can post just about anything a website can handle... like photos, videos, music, and so on. To be clear, the reason I created SF in the first place was because Second Life doesn't allow much in the way of media to be included in group notices or on notecards. A group notice in SL can handle text, textures, links and a notecard which is also limited to the same media. Second Friends allows you to share much more in the way of media, plus it ties in with your other social profiles like Facebook, MySpace, Twitter, etc. IT's a big time saver too as you can "push" your events to your other social networks with a few clicks. I'm not trying to push Second Friends in the post, do what you want. I just honestly feel it is a great tool. That's why I created it to be SHARED with everyone!
• For Bigger Events - We like to start promotions at least a few days ahead of the event, sometimes even a week or a few weeks. It really depends on the event itself. Events that you really feel are bigger and more deserving should have promotions started earlier. Just keep the same marketing material on all posts. What I mean is, try to keep the design of all marketing consistent from place to place, website to website, etc.
Well there you have it. I have a deep respect for those venues like the ones I mentioned above, who have taken it upon themselves to not only promote their business, but also help the artists you have yet to learn how to do it themselves, or find a great manager who knows how to handle the marketing. I am very fortunate with Brandy who is a true professional. We have become best friends and work very well together on many projects. As long as a manager understands you and your direction as an artist, then you are already ahead of the curve.
As always I wish you the best and if Brandy or I can be of any help, please do not hesitate to get ahold of us. Check out Brandy's Blog with some very useful info on the topic as well.
In closing, let me just give one more shout out to Deuchebags with a very high spirited "GET A CLUE!"
Sounds silly right? Well don't be surprised when I tell you that I have personally come across music venues in Second Life that do absolutely zero promotions, zero events listings and pretty much zero across the board, relying solely on the artists to do it all. In nearly five and a half years of constant performing in Second Life, I've pretty much run the gauntlet at least a few times, of the different venue types and venue owner types. I'll simply categorize the latter into A and B. OWNER A does the work... OWNER B can give a rats ass about their own venue, its marketing, promotions, and just complete ignorance when it comes to the business side running of their venue.
Recently, Brandy (Kalli Birman in SL) who you know as my manager and business partner in SL, booked me a gig at a venue. Mainly because it's fitting, we'll call this venue Deuchebags! Now Deuchebags is more of a shopping spot but they wanted to try some live music to add to the DJ events they currently have.
Of course at the time of the booking, Brandy gave Deuchebags the notecard which indicates that, prior to the event, we ask that the venue do X, Y and Z, simple and not time consuming tasks for the betterment of the event and what any rational person would consider, such as listing in SL Events, posting in social networks, sending to their own SL group(s), and other simple and obvious marketing.
Three days before the scheduled event, the event listing is finally listed, but for the wrong time. Brandy politely asks for a correction. A day later, Deuchebags replied saying they were having difficulty. Ok that's possible, I guess, SL gets borked at in some way least 3 days a week. A day later, the correction is made with an entirely new event posted in Events, and the first, incorrect event, is still there. Hmmmmm. Red Flag number one.
Heading over to the venue, Brandy asked "where would you like Mankind to setup for the show... where's the stage?" She was met with "We were hoping you guys could provide one!" Hmmmmm. Red Flag number 2.
After repeatedly trying to contact them over and over and not getting any reply for about half a day, I realize that these people are seriously lacking in Communication Skills. I mean ok people have to work RL, I get it, I do too. However, if you're going to bother HAVING a "live music" venue, then it's not plug and play like simply turning on a stream to play a radio station or streaming a playlist from iTunes. Hmmmmmmm. Number 3.
So it dawns on me, Deuchebags has absolutely no clue what they're doing and no idea of how to run a venue. More than that, they are sadly lacking in business and yes, personal ethics... and they're not alone. I'm sorry to say there are others who, put bluntly without any powdered sugar, have no clue how to run a venue. The simple proof of this is in the venue turnover rate. How many venues have come and gone in the past 2 years alone?
So this leads me to the point of this post.
In nearly 5.5 years of live performing in Second Life, and as a business owner in RL for many years, I like to think I have a pretty good grasp on what the role of the venue and the role of the artists should be. As a professional business owner in Real Life for a long time as well, I also believe that many things carry over from RL to SL.
Here's what I'd like to share. I offer this to any live music venue, new or existing, with the hopes that you will read between the above sarcasm, and take it seriously. Honestly, it's only meant to help.
The Venue:
The live music venue is a business... plain and simple. A business like any other. A business needs to promote, market otherwise display what it is they are offering, their products and/or services. Like any other business, a good Business Plan and Marketing Plan are very helpful when starting out but many businesses have succeeded without. Regardless of what type of business you plan on opening, one thing that is always needed is... WORKING CAPITAL! The venue owners will hope to recoup all or at least part of their investment in the first year, less than likely in SL so be prepared to not earn anything. To increase your chances, you might consider only booking artists that draw a crowd. If after a year, a performer isn't bringing in more than 20 attendees, it's probably doubtful that will change at your particular event with this performer. Go for the better known draw as this will translate into greater numbers and greater tips for your venue, that's what most venues rely on. If you have something cool, a niche, some product or very cool logo that you can brand on wearables and other premiums, offer them for sale to help offset costs.
When a venue sets up live events, they need someone to handle the publicity and PR so they need... MARKETING! Aaah the Marketing. Sadly, many venues I have played personally do not do a THING with respect to marketing. They rely on the artists. I mentioned in a recent Facebook Post that live music venues should take cues form those that have been in SL for a long time and those that might be newer but have very strong visibility. Places like Key West, The Whisky a Go Go, The Source, The Boom Pony, Ground Zero, and other... these are venues with very professional minded owners who recognize that, among other things, they NEED to do their own marketing in concert with that of the artists.
Part of your marketing plan should be researching the best and most appropriate places for your venue to appear. A Rock Club probably won't have a lot of click through on an ad placed on a classical themed website.
Remember earlier I mentioned a venue needs working capital? A good chunk of it really needs to pay for marketing and advertising. I own a web design firm as one of my RL businesses. One of the services offered is Search Engine Optimization (SEO) which helps websites get higher results on searches. I tell my clients, without proper SEO, even if you have the coolest website, it will be like a water fountain in the desert.... without a "map", no one will know it exists! You need to be FOUND. The venue NEEDS to advertise, just like any business.
There are many great sources to advertise but always check with the website owners about THEIR traffic before you spend money. Find out how many "unique monthly page views" their website receives. I can tell you, as the creator of Second Friends, we see roughly 20,000 page views per month and personally, I probably would advertise on a SL devoted site that has 10,000 or more, provided it wasn't too specifically directed IE a website about virtual pets. Talk to Brandy if you're interested in Second Friends ads. There are not many available at this time but a few good spots are open.
For Brandy and I, well we are marketers to begin with so when I perform, it goes without saying that we do our marketing for each and every event. Between SL, Facebook, Second Friends, websites, etc., roughly about 400,000+ eyes will see our marketing material but we make sure to work WITH the venues, to make sure we are marketing along the same design avenues, that we are using similar or the same marketing collateral, to ensure a consistent flow for the event planning and promotions.
Not everyone knows the ins and outs of marketing, granted. Most artists, in both RL and SL want to get on the stage, perform and be on their way. I firmly believe that when at all possible, an artist really should play a more active role in the marketing and promotions of their own events... it just makes sense?
In order to have live music at the venue, an artist needs to be booked so it makes sense for someone employed by the company to be the scout to seek out talent appropriate for the venue. The venue definitely needs a... BOOKING AGENT!
For now, let's assume this is a new live music venue that wants to open in Second Life. A live music venue offers Live Music performed by a live musician, track singer, whatever you like. The musician they hire will need a place to perform so a Live Music Venue needs... a STAGE! Silly? Not really. Look at Deuchbags. They asked ME to provide a stage for THEIR venue! Enough said.
The Artist:Like a venue, there is the business side to being a Second Life performer, but many artists in the world lack some of this important knowledge and rely on the venues to spread the word about their event. So here's the obvious scenario: The Venue who doesn't know business/marketing booking the artists who don't know business/marketing. What do you think the outcome will be?
This is why it's so important that both sides take an active part in the business side of what they do. There are SO many talented artists in SL that aren't getting the attention they deserve simply due to lack of knowledge on basic strategic marketing.
The artists, as I see it, should in the VERY least, do the following (and these are things I try to do myself):
• Promotional Poster - Make one yourself, hire a graphic designer, just get one for each and every event. It should include the artist's name, her picture (SL, RL or both), web address if applicable, even have it give out a link or notecard when clicked.
• Event Listing outside of Second Life - This can include creating an event on Facebook and inviting your friends. You can also post on Second Friends home page where you can list your event for free and include audio, video, text, photos links, etc. in your post. Post on your other websites and so on.
• Group Notices - Send an early notice to your group during the day (if it's a night show). Keep in mind there are many people from many different time zones in SL who may not have received this early notice, but you're going to send notices a half hour before the event anyways. This way you're covered.
• Personal Fan Group - Every artist should have started a Fan Group at the start of their performing in SL. Use it. Stay in touch. They are your friends and your family. They deserve the first crack at special events, to arrive early at shows and thus receive and earlier notice than the other music groups and general SL population.
• Second Friends Groups - Not to beat a dead horse but you have this free tool at your disposal. Why not use it? Create a Group on Second Friends. Once you do, contact either myself or Brandy and we'll get you a small banner you can place on your stage when you perform. It will link attendees right to the SF Group page where you can post just about anything a website can handle... like photos, videos, music, and so on. To be clear, the reason I created SF in the first place was because Second Life doesn't allow much in the way of media to be included in group notices or on notecards. A group notice in SL can handle text, textures, links and a notecard which is also limited to the same media. Second Friends allows you to share much more in the way of media, plus it ties in with your other social profiles like Facebook, MySpace, Twitter, etc. IT's a big time saver too as you can "push" your events to your other social networks with a few clicks. I'm not trying to push Second Friends in the post, do what you want. I just honestly feel it is a great tool. That's why I created it to be SHARED with everyone!
• For Bigger Events - We like to start promotions at least a few days ahead of the event, sometimes even a week or a few weeks. It really depends on the event itself. Events that you really feel are bigger and more deserving should have promotions started earlier. Just keep the same marketing material on all posts. What I mean is, try to keep the design of all marketing consistent from place to place, website to website, etc.
Well there you have it. I have a deep respect for those venues like the ones I mentioned above, who have taken it upon themselves to not only promote their business, but also help the artists you have yet to learn how to do it themselves, or find a great manager who knows how to handle the marketing. I am very fortunate with Brandy who is a true professional. We have become best friends and work very well together on many projects. As long as a manager understands you and your direction as an artist, then you are already ahead of the curve.
As always I wish you the best and if Brandy or I can be of any help, please do not hesitate to get ahold of us. Check out Brandy's Blog with some very useful info on the topic as well.
In closing, let me just give one more shout out to Deuchebags with a very high spirited "GET A CLUE!"
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February 29, 2012
Second Life Business Contract Obligations
Some of you might have seen what Brandy posted on her blog the yesterday. She spoke of generalities of doing business in Second Life and cited a very good example, that about contractual obligations between artists and venues who hire them.http://brandymaltas.blogspot.com/2012/02/bad-business-practices-in-second-life.html
I wanted to elaborate a bit more on what she wrote. When I am contracted to perform in Second Life, I take on the responsibility of more than just playing for an hour and leaving. Oh no... there is MUCH more to it than that and it is with respect to other performers and managers that I offer this.
Before anything, there is the marketing side that is addressed for all events and shows.
A big reason that I still have solid ground under my shoes after over 5 years of performing in SL is that when I am hired to play a show, all venues know that they are getting quite a bit more than the show itself. What I mean is that between Brandy and myself, we take on and accept the role of "Marketing" the event, promoting it and publicizing it as best as we can. We make use of Second Life group notices, Facebook Groups, Twitter and also on Second Friends where there is now a thriving community from many SL industries with over 2000 SL residents as members. We also create "Events" on Facebook and Second Friends and invite our friends.
After all is said and done and utilizing all avenues, we promote to well over 350,000 pairs of eyes for every event. When a venue approaches us inquiring about me performing for them, we might hear from some that it's out of their budget, and at first glance, the venue is probably assuming that all they are getting is my performance. (Truth be told, I can't say I blame them as they have probably been conditioned to expect nothing more than the performance. They may have dealt primarily with SL performers which may not provide the marketing and promotions that we offer.) At that point, we will remind them that besides the show, they are also getting their brand out in front of all those 350,000 eyes, and that Brandy and I are working hours before the events to promote THEM, their venue, their sim, their content... their event… whatever it may be. Attendance may vary from day to day, hour to hour, and is never a certainty. It's just not in anyone's control as to how SL will be behaving, if the venue is having tech issues and so on. What IS in our control is spreading the word about the venue and event and THAT is the contractual obligation we accept for each and every event I play.
Getting back to Brandy's post, a venue hires me to perform but it is clear that they are also relying on our promotions. Of course the venues themselves need to be doing everything they can to promote the event and the artists they hire. Without that it looks completely one sided as if the venue has zero interest in promoting themselves and THAT comes down to the point. It's a matter of professionalism and understanding that YOUR venue is your BUSINESS! PERIOD! If you don't understand the basics of running a business, well guess what will likely happen to your venue very quickly.
Both Brandy and I are ALL for helping venues as much as we can, and those who have worked with us on our various projects can attest to that fact. The venues and businesses in Second Life that we have contracted, or been contracted by, all understand from the get go exactly what it is they will be receiving. We in turn also make sure we understand the terms of the contracts and expect the Contractor to live up to their end.
The fact that so many people have viewed and commented in support of Brandy's Blog post reassures me that Second Life residents agree that there is still a lot of room for improvement when it comes to contractual obligations.
I would like to respectfully suggest to ALL who do any form of business in Second Life to simply remember "Business Ethics". Without proper ethics in business, we will ultimately revert back to trading stones for rabbits.
We consider ourselves business professionals and that being said, would like to offer any guidance and help that we can. Brandy and I own The Tracer | Birman Agency, a full service marketing and PR firm offering professional business services including Website Design, Graphic Design, Other Digital Design, Social Media, Marketing, Social Marketing, Brand Creation, Event Planning, Brand Introduction, Logo Design, Corporate Identity. More specific services geared towards Second Life include, Social Integration, Custom Second Life Builds, Event Planning, Marketing, Product Design and Sim Layout/Design.
As always, Brandy and I are happy to help if you have any questions, just shoot us a note card or email info@tracerbirman.com.
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February 25, 2012
Marketing your Second Life: For SL Businesses, Musicians and Managers.
Any business, big or small, regardless of location, target demographic or any other criteria, is IN business. Being in business simply translates to the fact that you have a product and/or service that you are offering for sale or some other form of trade.
In order to find those who are interested in your products or services, a business needs to publicize or do the necessary "marketing" to advertise what it is they are offering.
For Second Life businesses, the same facts hold true.
All businesses in SL, regardless of industry are similarly IN business. They are seeking to sell a product or service in exchange for money or other forms of trade merchandise.
Musicians in both real life and Second Life also have to run their business. They are in the business of providing both product and service. The service being their performances and their product may vary from CD's, clothing or other branded "stuff" and so on.
As a business owner for many years and as a Second Life performer, I understand that it can be a tricky undertaking for performers to get the word out about their offerings. Within SL, we are limited to Group Notices that can only house note cards, textures, or links. This was the underlying reason I created Second Friends. Personally, I wasn't satisfied with not being able to have proper marketing for my businesses in SL.
After creating Second Friends, I decided that it would be a great tool to help others in various businesses and industries within Second Life. I contacted musician friends first and then realized that other industries could also benefit from the great free marketing tools Second Friends offers.
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| Join Free with your Facebook, Twitter, Google or Yahoo ID! http://www.second-friends.com |
Today we have blown passed the 2000 member mark. I wanted to take a few minutes to share this blog in case you might have missed the marketing I've been sending to as many SL'ers as I can reach.
One of the most important things you can do for your business is get your brand in front of as many people as possible. Branding. It goes hand in hand with just about every single marketing campaign I've been a part of.
I think one of the most important features you will find on Second Friends is the ability to create your own "Group". This it not limited to musicians, just to be clear. Any business or industry can utilize and benefit from creating a SF Group.
I think one of the most important features you will find on Second Friends is the ability to create your own "Group". This it not limited to musicians, just to be clear. Any business or industry can utilize and benefit from creating a SF Group.
When creating a SF Group, you are creating a mini website of sorts. I own a website/graphic design firm as one of my real life businesses so I'm very clear when I label it this way. What I mean to say is, when considering what a website is, basically it is a blank canvas that you can "decorate" however you like, but more importantly, with components that will express your vision for YOUR business.
Join Free at: http://www.second-friends.com
Join Free at: http://www.second-friends.com
A SF Group is VERY similar in this regard as it too can house just about anything a website can. This reflects back to the limitations I mentioned above about Second Life Group notices. On your SF Group, you can post links, photos, text, Javascripts, etc. and yes, even video. If you use your SF Group right, it can be quite powerful. Contrarily, SL notices cannot do much more than include text, links and images (or other notecard containing the same limitations).
I'd like to invite all Second Life businesses, regardless of industry, to create your own SF Group. After you have, you are welcome to contact me and I will create a Second Friends banner that you can rez out at your SL business, shows, events, etc. whereby people can click on it and will direct them to your SF Group page.
For example, in the fashion business, there are many places to advertise among the fashion mags, blogs and so on. Second Friends is not a fashion magazine. It is comprised of many different people from many different industries. My point is, why advertise your dresses on a medium where many other designers are also advertising their dresses. What I mean is, why CREATE your own competition?!?!?!
Create a group on Second Friends. If you are serious minded, and although space is limited, you can contact me about placing a specialized Ad on Second Friends. I don't use the word "limited" lightly. I will not have Second Friends become over saturated with ads so yes, space is limited and more will likely not be added. I will gladly extend this invitation to performers as well and for that matter, any business in SL seeking to break free from the mundane that has become the norm.
Second Life business and artists can also create Events that show up right on the Second Friends Home Page. With 20,000+ page views per month and growing, many SL'ers are turning to Second Friends to get more detail about upcoming Events. Whether you are having a fashion show, new venue launch or a live performance or DJ event, SF Events are the place to list them. Events can also include many web features like video, pictures, links, etc... once again, much more than SL notices or SL Event listings can offer you.
Second Life business and artists can also create Events that show up right on the Second Friends Home Page. With 20,000+ page views per month and growing, many SL'ers are turning to Second Friends to get more detail about upcoming Events. Whether you are having a fashion show, new venue launch or a live performance or DJ event, SF Events are the place to list them. Events can also include many web features like video, pictures, links, etc... once again, much more than SL notices or SL Event listings can offer you.
For now, Second Friends remains 100% free (other than paid Advertising) I created it and this is how it is!
I truly care about my SL friends and family and hope you'll take advantage of what could be a really helpful tool for you and your Second Life business endeavors.
Join Free at: http://www.second-friends.com
January 26, 2012
The Business Side of Second Life Music - Learning from someone who knows!
Most of you probably know that Kalli / Brandy and I are business partners on a number of endeavors. The way that all started was back in August of 2010, I had decided that I couldn't continue doing all the management, bookings, graphics, promotions, PR, etc that I had been for 3.5 years. My time was becoming more limited and I decided to find someone qualified to help me.
I had met Brandy when she was managing another artist. She had the experience of managing other well known Second Life performers and I remembered seeing her notices which were well written and concise.
She agreed to come on as manager and more than a year and a half later, we are business partners and best friends.
I'm going to tell you something. The reason it worked is not because she's an awesome person, which she truly is, but initially, before the friendship, I knew right away that this was a woman who has her head on straight and knows SL marketing and PR and how to work with different sorts of people. Sure we became very close soon after that but from the start, I wasn't looking to find a best friend. I was looking for a manager who had the utmost regard for their work and knew how to get things done.free, free, music, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank
As I said, I had been handling every facet of my SL music career on my own for a long time. I like to think that I had built something and wasn't about to put that into just anyone's hands. I sure lucked out!
I'm telling you all of this because Brandy and I have been talking about her idea to offer some workshops for venue owners and for musician managers and I want, here and now, to offer my sincerest recommendation that if you fall into one of those categories, attend her workshops... go learn from the best in the business. I can just about guarantee that you will learn something and if nothing else, you will get confirmation from a true professional that what you've been doing it right.
We do work together and speak a several times every day and when she comes up with a great idea like this, I am the first one to help spread the word. Sharing of knowledge is a true gift. Personally I have spent thousands of dollars in the past to attend workshops that I felt would be for the advancement of my businesses and if I was a new or struggling SL venue owner or musician manager who wasn't exactly clear on the business side of it, I would probably spend a ton of money to learn what I need to know, but I would only spend it on someone I KNEW was a professional and could add to my knowledge. Brandy is such a person. I don't know exactly what she's going to charge but whatever it is, it's probably too little. You can contact her in SL as Kalli Birman or by email at brandy@tracerbirman.com
You can learn more about the workshops here: Brandy's Blog
GO TO THE WORKSHOPS!
January 25, 2012
The Business Side of Second Life Music - Events Listings
Have you taken a look at the Events Calendar in "Live Music" lately? Over the past year or two, the number of events at almost any given time has been steadily increasing. While this is a great indication of a thriving music community, the listing system itself lacks in organization.
I made mention a few weeks ago about a conversation I had with a few people at LL offering a simple idea to address this growing problem. As you look at the "Live Music" listings, it is a jumble of Live music, DJ events, Track Singers, Tribute concerts etc. If you feel like going to a clubbing event with a kick ass DJ, then we shouldn't have to try to weed through 50 others that have nothing to do with what we're looking for. If we want to go see a live performance, where the artist is playing live and singing live, the same applies... same with track Singers, Tribute concerts, and so on.
The idea I proposed to Linden Lab is very simply to add a few levels of categorization. So under a top level Event header of say "Music", there can be a drop down for each category, Live Music, Track Singers, DJ Events, etc.
This will help in a few ways. First and most obvious is that it makes it easier to find what you're looking for.
Second, it makes it better for those who are putting on the events. With the new system, their events will be more highly visible and in the Category they need to be in.
Third, there's no reason a live performer should have to compete for a time slot and advertising space with a DJ event. They are two different genres of music/event.
In my opinion, implementing these minor changes (as they don't require a ton of code or hours and hours of programming) can make a HUGE difference in the overall Second Life experience, especially for new users who may not be entirely familiar with SL to begin with.
I made mention a few weeks ago about a conversation I had with a few people at LL offering a simple idea to address this growing problem. As you look at the "Live Music" listings, it is a jumble of Live music, DJ events, Track Singers, Tribute concerts etc. If you feel like going to a clubbing event with a kick ass DJ, then we shouldn't have to try to weed through 50 others that have nothing to do with what we're looking for. If we want to go see a live performance, where the artist is playing live and singing live, the same applies... same with track Singers, Tribute concerts, and so on.
The idea I proposed to Linden Lab is very simply to add a few levels of categorization. So under a top level Event header of say "Music", there can be a drop down for each category, Live Music, Track Singers, DJ Events, etc.
This will help in a few ways. First and most obvious is that it makes it easier to find what you're looking for.
Second, it makes it better for those who are putting on the events. With the new system, their events will be more highly visible and in the Category they need to be in.
Third, there's no reason a live performer should have to compete for a time slot and advertising space with a DJ event. They are two different genres of music/event.
In my opinion, implementing these minor changes (as they don't require a ton of code or hours and hours of programming) can make a HUGE difference in the overall Second Life experience, especially for new users who may not be entirely familiar with SL to begin with.
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January 18, 2012
January 6, 2012
The Business Side of Second Life Music - Promotions
When it comes to my own live events in Second Life, I would say that about an hour in total is spent promoting each one of my regular shows in Second Life. Of course the bigger the event, the earlier promotions need to be started and the more time is spent on marketing and PR. The combined time Brandy / Kalli Birman and I spend on marketing goes into Facebook, Twitter, MySpace, Second Friends, Second Life event listings, Second Life notices, creation of a promo poster for the venue to set out, etc.
Contrarily, I would offer that only about half of the venues that hold live music shows or events of other sorts actually do any more promotions than sending a few SL notices and maybe a blog post. This is what I want to post about on this section of "The Business Side of Second Life Music" series.
I will post about my own personal experience and how I do things. Venue owners who are interested in booking me for a live show are given a constantly updated notecard, either from Brandy or myself, complete with bio information, links to my websites, blog, YouTube and other places they can check me out. I used to do this exact same thing with Real Life venues but we called it a Media Kit and Demo. It included a CD and a typed up bio about me or the band I was in, offering information about each of the members, accomplishments, accolades, some of the more well known places we were able to "brag" about having played there, etc. All of my real life material is still presented to SL venues, only it is in digital form... in Second Life form... but it's all still there. The point is that we are showing these venues that we have something to promote for them, including their own business.free, free, music, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank
One other thing that we mention in speaking with venues is a very important part of the entire equation. As I see it, coming from owning businesses pretty much my entire adult life, a venue wants to have their name, brand, etc. in front of as many people as they can. Budweiser wants that too. Apple. Microsoft. And especially the small startup. I would place SL venues in this category. They are a small business trying to compete in the world of other businesses, with our world of course being, Second Life. When we promote, we probably reach 350,000 pairs of yes for each vent we do and probably about half a million on larger events.
Why then is it that a venue relies solely on the artists to promote the event? This isn't true for all venues as I've stated earlier, but in my own experience a good number of venues don't understand that they are in business and for that matter, don't really understand business. A venue should have a professional logo. A venue should have a website... a fully functioning business website. A venue should WANT to post in as many places as they can get their hands on. Why? It will drive traffic to their location. Isn't that what they are after?
If you own a venue in Second Life, then you have gone into business ownership. If you've never owned a business before opening your SL venue, let me suggest doing a bit of research on running a real life business. Predominantly, the marketing aspect. You've invested money and obviously, you'd like a return. Some might say they do it just "for the love of it" and they're happy to pay the bill out of their own pockets to keep the venue running. To these people I say hat's off and thank you. To the others, the vast majority, I would go on the assumption that they are in business to hopefully earn a few $L from the business. All the time, I see artists posting their shows all over Facebook mentioning the venue, over and over, but only a handful of venue owners' posts are there. For the sake of your business, share the load with the artists you book, offer some of your own promotions and I can assure you, you will see the results given the right circumstances.
Brandy and I happen to own the Tracer|Birman Agency which deals with this business from professional graphic and website design all the way through marketing, PR, SEO and so forth. We don't spend time promoting our own company, thats not what companies hire us for. In all honesty, we prefer to keep a low profile and deal with companies one on one, not catering to the masses. This gives a more personal approach and more focus on each and every project. I'm not mentioning this as a shameless self promotion, but only to make you aware, as the business owner, there ARE companies out there that can help you grow your company. You might not be aware of them, but there are some amazing professionals, right in Second Life even!
Contrarily, I would offer that only about half of the venues that hold live music shows or events of other sorts actually do any more promotions than sending a few SL notices and maybe a blog post. This is what I want to post about on this section of "The Business Side of Second Life Music" series.
I will post about my own personal experience and how I do things. Venue owners who are interested in booking me for a live show are given a constantly updated notecard, either from Brandy or myself, complete with bio information, links to my websites, blog, YouTube and other places they can check me out. I used to do this exact same thing with Real Life venues but we called it a Media Kit and Demo. It included a CD and a typed up bio about me or the band I was in, offering information about each of the members, accomplishments, accolades, some of the more well known places we were able to "brag" about having played there, etc. All of my real life material is still presented to SL venues, only it is in digital form... in Second Life form... but it's all still there. The point is that we are showing these venues that we have something to promote for them, including their own business.free, free, music, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank
One other thing that we mention in speaking with venues is a very important part of the entire equation. As I see it, coming from owning businesses pretty much my entire adult life, a venue wants to have their name, brand, etc. in front of as many people as they can. Budweiser wants that too. Apple. Microsoft. And especially the small startup. I would place SL venues in this category. They are a small business trying to compete in the world of other businesses, with our world of course being, Second Life. When we promote, we probably reach 350,000 pairs of yes for each vent we do and probably about half a million on larger events.
Why then is it that a venue relies solely on the artists to promote the event? This isn't true for all venues as I've stated earlier, but in my own experience a good number of venues don't understand that they are in business and for that matter, don't really understand business. A venue should have a professional logo. A venue should have a website... a fully functioning business website. A venue should WANT to post in as many places as they can get their hands on. Why? It will drive traffic to their location. Isn't that what they are after?
If you own a venue in Second Life, then you have gone into business ownership. If you've never owned a business before opening your SL venue, let me suggest doing a bit of research on running a real life business. Predominantly, the marketing aspect. You've invested money and obviously, you'd like a return. Some might say they do it just "for the love of it" and they're happy to pay the bill out of their own pockets to keep the venue running. To these people I say hat's off and thank you. To the others, the vast majority, I would go on the assumption that they are in business to hopefully earn a few $L from the business. All the time, I see artists posting their shows all over Facebook mentioning the venue, over and over, but only a handful of venue owners' posts are there. For the sake of your business, share the load with the artists you book, offer some of your own promotions and I can assure you, you will see the results given the right circumstances.
Brandy and I happen to own the Tracer|Birman Agency which deals with this business from professional graphic and website design all the way through marketing, PR, SEO and so forth. We don't spend time promoting our own company, thats not what companies hire us for. In all honesty, we prefer to keep a low profile and deal with companies one on one, not catering to the masses. This gives a more personal approach and more focus on each and every project. I'm not mentioning this as a shameless self promotion, but only to make you aware, as the business owner, there ARE companies out there that can help you grow your company. You might not be aware of them, but there are some amazing professionals, right in Second Life even!
For the record, I happen to be very lucky to have Brandy working with me as she knows a lot about marketing and happens to be very good at it, plus we're on the same page with many things when it comes to marketing. And I would suggest that any venue, artists... ANY business for that matter, consider hiring someone who knows how to market, promote and handle PR.
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The Business Side of Second Life Music - The Show
Making the transition from Real Life shows to Second Life, or starting to include Second Life shows in your calendar of performances can be a bit shaky at first. I remember when I first started performing over 5 years ago in Second life. I had split from my band, and was writing a new album, but was still missing playing live. I think I saw an ad for Second Life and thought it just sounded really cool. So I joined.
There's a few things I picked up while touring, both RL and SL, that I want to share. Likely, you know some or all of this if you've done any performing at all, but for the benefit of those that don't, I thought I'd put it down.
What I'd like to cover really quickly here, for the benefit of others who might be considering starting to perform in Second Life, are just a few simple pointers that might help you out a bit. Like I said before, I think many of you will know this stuff, but it never hurts to hear from someone who's been doing it a while. And trust me, I'm guilty of at least a few of the following so I'm talking from my own experience of falling on my face at least a few times!
LATENCY
Before starting in Second Life, I hadn't really tried the whole "streaming" thing and the one thing that threw me a bit at first was the delay time from when I play, until the audience heard what I played. This is known as "latency". Usually, when I record my music, there is such a slight latency from my instrument to the computer that it isn't even audible... we're talking maybe only a few mili seconds. Streaming into SL on the other hand can give a latency from 5-25 seconds (to those on the receiving end). The reason for such a wide discrepancy can be based on several factors including distance, operating system, the computer itself, Second Life preference settings, etc. When you become accustomed to the latency, you'll begin gain a feel for the change in typical live show "protocol" you might need to alter or otherwise effect.
free, free, music, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank
PROMOTIONS
I cannot stress this enough. Arrive early at your shows! Many venues' owners have likely invested time and probably some money in your show. When a venue owner sees that you are late, haven't set out your board, tip jar, etc and you're rushing to get it done, it also tells them that you are not serious about your career, or about the work you are doing for their venue. Absolutely right... you are working for the venue when you perform there. More on that later.
Seriously though, try to get your stuff out early. Chances are there are people already at the location, on the sim, etc. Why not have your logo and gear up for them to see anyways? Sure there are off days, we all have them. Just don't get "known" for being a last minute kinda performer.
TEST YOUR GEAR
After you've setup, before ANYTHING else... dear GOD please TUNE YOUR GUITAR!!! I remember one show in real life, when arrived barely on time and decided to skip tuning. So I started playing the first song of my first set and of course, right away I heard I was out of tune, but at that point, it was too late... or so I thought. I mean sure I could have just stopped after a few strums when I heard this abomination, excused myself for a minute from the audience (big deal right?), but instead I pressed on, playing the entire song out of tune. I can't tell you how quickly after that show, that I began tuning BEFORE every single show. Like I said, it's a simple thing, and certainly most musicians know this, but if on your first song you are out of tune, do you think people will be impressed. I mean I saw the expression of "YIKES!" on a few people's faces in the audience that night and trust me, I DON'T want that EVER again! In this regard, however, Second Life is not like in real life. In real life, people have already made the effort to get dressed, travel, park the car, get seated, etc. and they'll most likely stick around. But in SL, leaving is as easy as teleporting out. So make a great first impression by respecting the audience with a tuned instrument.
What this really comes down to, is just doing your best to sound as great as you can. Sure we all have our of nights, but if you willingly contribute to MAKING it an off night by playing on dead, out of tune strings, well that just shows you aren't serious about your music and haven't taken the audience into consideration. Again, I'm guilty of this too but it's a hard lesson learned to complete a relatively simple task.
Take this a step further and spend about 30 seconds making sure your gear is all plugged in, batteries working, no inputs crackling, etc. and if you come across this after you've already arrived late, you're going to be under the gun to rush for a quick fix which may crap out half way through your set. So to reiterate above, arrive early for this and other reasons. Personally, I prefer to just stay on top of things during the down time. I'm on the guitar daily so I know when things go sour, when strings lose their "shine", when cables start crapping out.
TIPPING
Through the course of your shows, make sure you ask for venue tips as well. The venue hired you, even on a tips only show, you are hired by the venue. The more tips you bring in, the better off the venue will be to be able to provide a place for live music in the future. Running a venue costs money too.
When people in the audience tip you personally, for the love of GOD, please make sure you thank them personally. I have been to shows where at the end of the show, the artist says "Thanks everyone for your tips!" Thanks "EVERYONE"? People are tipping you. Thank them... each and every one PERSONALLY! This isn't a ploy, this is respect. Let people know that you appreciate that they took the time to come to your event instead of the 50 others going on at the same time.
Continue on to the next part of the series: The Business Side of Second Life Music - Promotions
There's a few things I picked up while touring, both RL and SL, that I want to share. Likely, you know some or all of this if you've done any performing at all, but for the benefit of those that don't, I thought I'd put it down.
What I'd like to cover really quickly here, for the benefit of others who might be considering starting to perform in Second Life, are just a few simple pointers that might help you out a bit. Like I said before, I think many of you will know this stuff, but it never hurts to hear from someone who's been doing it a while. And trust me, I'm guilty of at least a few of the following so I'm talking from my own experience of falling on my face at least a few times!
LATENCY
Before starting in Second Life, I hadn't really tried the whole "streaming" thing and the one thing that threw me a bit at first was the delay time from when I play, until the audience heard what I played. This is known as "latency". Usually, when I record my music, there is such a slight latency from my instrument to the computer that it isn't even audible... we're talking maybe only a few mili seconds. Streaming into SL on the other hand can give a latency from 5-25 seconds (to those on the receiving end). The reason for such a wide discrepancy can be based on several factors including distance, operating system, the computer itself, Second Life preference settings, etc. When you become accustomed to the latency, you'll begin gain a feel for the change in typical live show "protocol" you might need to alter or otherwise effect.
free, free, music, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank
PROMOTIONS
Promoting your shows, event and yourself, in my opinion, is probably THE most overlooked part of performing live in Second Life. There are many avenues of promoting your events, many of them free. First and most obvious is Second Life Events > Live Music. I'm very optimistic that the layout of Events listings will be fixed soon to be less cluttered with different kinds of events, more separated in fact.
Right now under Live Music, there are the Live Musicians' listings but there are also DJ events listed, Karaoke nights, Track Singers and more. I suggested that these be separated into individual categories to allow the Second Life community easier access to what it is they're looking for and to eliminate the current clutter of this jumbled mess we now have to work with. In the meantime, it is what it is and it's THERE so use it, be sure to have every one of your events listed by the venue if possible and if not, get invited to the land group and do it yourself.
You might also consider creating your own Facebook Group and/or page if you haven't already, create a Twitter account and tweet about all your shows, post on Myspace and so on. Google offers free calendars which you can quickly and easily embed onto your website or blog, letting people know where and when you'll be performing.
You might also consider creating your own Facebook Group and/or page if you haven't already, create a Twitter account and tweet about all your shows, post on Myspace and so on. Google offers free calendars which you can quickly and easily embed onto your website or blog, letting people know where and when you'll be performing.
You can also join Second Friends for free! This is a growing social network designed by myself for members of Second Life ONLY! You can list your events including, images, description and the SLurl. You can post whatever you want like a link to your own website where people can listen to your music, links to your YouTube or other social networks Keep in mind that you can also easliy and quickly "share" your event to the other networks like Facebook, Twitter, MySpace and more. JOIN FREE HERE!
Personally I also like to design my own promo posters for each show. They always include my picture, my logo, the venue name, date and time. Ok to be fair, I do own a website/graphic design firm in real life so I have the luxury of being able to do it myself. But even if you have someone on your staff who can create the first promo, then it's simply a matter of changing the venue name, date and time info for each show, then upload the texture. This takes, seriously... all of about 3 minutes. So if you have to pay someone, make sure it's not robbery!
SCHEDULING|
|
I cannot stress this enough. Arrive early at your shows! Many venues' owners have likely invested time and probably some money in your show. When a venue owner sees that you are late, haven't set out your board, tip jar, etc and you're rushing to get it done, it also tells them that you are not serious about your career, or about the work you are doing for their venue. Absolutely right... you are working for the venue when you perform there. More on that later.
Seriously though, try to get your stuff out early. Chances are there are people already at the location, on the sim, etc. Why not have your logo and gear up for them to see anyways? Sure there are off days, we all have them. Just don't get "known" for being a last minute kinda performer.
TEST YOUR GEAR
After you've setup, before ANYTHING else... dear GOD please TUNE YOUR GUITAR!!! I remember one show in real life, when arrived barely on time and decided to skip tuning. So I started playing the first song of my first set and of course, right away I heard I was out of tune, but at that point, it was too late... or so I thought. I mean sure I could have just stopped after a few strums when I heard this abomination, excused myself for a minute from the audience (big deal right?), but instead I pressed on, playing the entire song out of tune. I can't tell you how quickly after that show, that I began tuning BEFORE every single show. Like I said, it's a simple thing, and certainly most musicians know this, but if on your first song you are out of tune, do you think people will be impressed. I mean I saw the expression of "YIKES!" on a few people's faces in the audience that night and trust me, I DON'T want that EVER again! In this regard, however, Second Life is not like in real life. In real life, people have already made the effort to get dressed, travel, park the car, get seated, etc. and they'll most likely stick around. But in SL, leaving is as easy as teleporting out. So make a great first impression by respecting the audience with a tuned instrument.
What this really comes down to, is just doing your best to sound as great as you can. Sure we all have our of nights, but if you willingly contribute to MAKING it an off night by playing on dead, out of tune strings, well that just shows you aren't serious about your music and haven't taken the audience into consideration. Again, I'm guilty of this too but it's a hard lesson learned to complete a relatively simple task.
Take this a step further and spend about 30 seconds making sure your gear is all plugged in, batteries working, no inputs crackling, etc. and if you come across this after you've already arrived late, you're going to be under the gun to rush for a quick fix which may crap out half way through your set. So to reiterate above, arrive early for this and other reasons. Personally, I prefer to just stay on top of things during the down time. I'm on the guitar daily so I know when things go sour, when strings lose their "shine", when cables start crapping out.
TIPPING
Through the course of your shows, make sure you ask for venue tips as well. The venue hired you, even on a tips only show, you are hired by the venue. The more tips you bring in, the better off the venue will be to be able to provide a place for live music in the future. Running a venue costs money too.
When people in the audience tip you personally, for the love of GOD, please make sure you thank them personally. I have been to shows where at the end of the show, the artist says "Thanks everyone for your tips!" Thanks "EVERYONE"? People are tipping you. Thank them... each and every one PERSONALLY! This isn't a ploy, this is respect. Let people know that you appreciate that they took the time to come to your event instead of the 50 others going on at the same time.
Continue on to the next part of the series: The Business Side of Second Life Music - Promotions
January 3, 2012
The Business Side of Second Life Music - Performing isn't Free!
It's no news that over the past few years, the economy is still in bad shape, not just here in the USA but globally. Its effects can be seen all over and similarly, in Second Life. Today I looked at the national average for gas prices on GasBuddy and it's almost $4.00 per gallon (at the time of writing this Blog). Lucky me, here in California we're at the top of that list at >$4.05 per gallon. As a good friend pointed out who lives in the UK "... where we pay $12 USD per gallon!"
There are many content creators (CC) in Second Life... fashion designers, animation creators, scripters, hair, shoes, on and on the list goes. These CC's provide something that SL residents purchase for $L which of course, equates to real money. NoLook at the time spent on creating a single pair of jeans for example. It could be a few hours or it could be more (in total amount of work). Once these jeans are done, the CC sets them for sale in their store(s) and if they know how to do a bit of marketing and if the jeans are of a good caliber and quality, they can sell for at least a few hundred $L... repeatedly.
Now let's take a look at a day in the life of a live performer in SL. There are performers who have to travel to a studio to hold their live performance and pay for studio time. For the sake of this example, let's take that travel time, studio costs and gas expense out of the equation for a minute. This performer has equipment like a guitar, which has strings, which most pros will change quite often. There is setup time, rehearsal time, writing new songs (as original artists do), learning new covers, purchasing backing tracks (for track singers).
Brandy and I spend a good amount of time writing and sending out promos and marketing in Second Life, Facebook, blogs, the web, etc. for each and every performance/event I hold. Then the artist gets to the venue... early... because they have to setup the venue with their tip jar, group invite, etc. They then perform, usually for an hour, many playing free at tips only venues, hoping that the residents who have just spent $L1,000 on their avatar's hair will tip them a few hundred. Sadly, as I have experienced, most attendees do not tip. So an artist walks away after all this work and expense with maybe $10-$20.
Wait, it gets better. As I mentioned before, the jeans designer is done once they've finished designing and setting out their merchandise for sale. After that, each and every sale that comes in is what I like to call "cake".. A.K.A. recurring revenue or even Passive Income. They don't have to do any more work on those jeans that are already set for sale.
This is the major difference. An artist does not have that luxury of being passive with their work. They MUST constantly be engaging, looking for new shows and bookings, creating events, on and on the list goes as does the work for both artist, their booking agent, their manager and even hosts (all of which also need to be paid).
The short of it is, I am writing this blog because I am seeing some incredibly talented artists in SL, both veterans and new artists, busting their asses entertaining, showing people a great time and sadly, going unrewarded for their hard work. Why is it so hard for people to understand that artists are "working" too and that they too deserve to be paid for their work. Is the "content" that performers provide any less valuable than those jeans? Performing is a service and some artists do sell products in their CD's and other merchandise. So if nothing else, show your support by purchasing their merchandise.
I'll close this blog with a reminder $L250 = $1.00 USD
In SL you don't need to drive to a see your favorite live performers. You don't need to shower, get dressed, buy food or even buy drinks. That's a whole bunch of money saved. If everyone in attendance at a performance would tip one dollar to the venue and one dollar to the artist, things would change in a big way. So in essence, for two dollars, you CAN make a BIG difference! I've owned and operated businesses for most of my adult life and after over 5 years of performing live in Second Life, seeing things, watching and personally being on the front lines, you can trust that I do know a thing or two about it.
I certainly don't mean to come off in a bad light or stir up controversy here, but I have friends that are struggling and it frustrates the hell out of me when I see a very good artist walking away with $3.00 USD for a full one hour show and all the work that goes into it. Yes three dollars! As for the venues, well even more importantly, as they are the ones footing the bill for the residents' entertainment pleasure.
Let's all do our part to help keep live music alive and well in Second Life. PLEASE think about this and in the kind heart that I know you have, do the right thing.
There are many content creators (CC) in Second Life... fashion designers, animation creators, scripters, hair, shoes, on and on the list goes. These CC's provide something that SL residents purchase for $L which of course, equates to real money. NoLook at the time spent on creating a single pair of jeans for example. It could be a few hours or it could be more (in total amount of work). Once these jeans are done, the CC sets them for sale in their store(s) and if they know how to do a bit of marketing and if the jeans are of a good caliber and quality, they can sell for at least a few hundred $L... repeatedly.
Now let's take a look at a day in the life of a live performer in SL. There are performers who have to travel to a studio to hold their live performance and pay for studio time. For the sake of this example, let's take that travel time, studio costs and gas expense out of the equation for a minute. This performer has equipment like a guitar, which has strings, which most pros will change quite often. There is setup time, rehearsal time, writing new songs (as original artists do), learning new covers, purchasing backing tracks (for track singers).
Brandy and I spend a good amount of time writing and sending out promos and marketing in Second Life, Facebook, blogs, the web, etc. for each and every performance/event I hold. Then the artist gets to the venue... early... because they have to setup the venue with their tip jar, group invite, etc. They then perform, usually for an hour, many playing free at tips only venues, hoping that the residents who have just spent $L1,000 on their avatar's hair will tip them a few hundred. Sadly, as I have experienced, most attendees do not tip. So an artist walks away after all this work and expense with maybe $10-$20.
Wait, it gets better. As I mentioned before, the jeans designer is done once they've finished designing and setting out their merchandise for sale. After that, each and every sale that comes in is what I like to call "cake".. A.K.A. recurring revenue or even Passive Income. They don't have to do any more work on those jeans that are already set for sale.
This is the major difference. An artist does not have that luxury of being passive with their work. They MUST constantly be engaging, looking for new shows and bookings, creating events, on and on the list goes as does the work for both artist, their booking agent, their manager and even hosts (all of which also need to be paid).
The short of it is, I am writing this blog because I am seeing some incredibly talented artists in SL, both veterans and new artists, busting their asses entertaining, showing people a great time and sadly, going unrewarded for their hard work. Why is it so hard for people to understand that artists are "working" too and that they too deserve to be paid for their work. Is the "content" that performers provide any less valuable than those jeans? Performing is a service and some artists do sell products in their CD's and other merchandise. So if nothing else, show your support by purchasing their merchandise.
I'll close this blog with a reminder $L250 = $1.00 USD
In SL you don't need to drive to a see your favorite live performers. You don't need to shower, get dressed, buy food or even buy drinks. That's a whole bunch of money saved. If everyone in attendance at a performance would tip one dollar to the venue and one dollar to the artist, things would change in a big way. So in essence, for two dollars, you CAN make a BIG difference! I've owned and operated businesses for most of my adult life and after over 5 years of performing live in Second Life, seeing things, watching and personally being on the front lines, you can trust that I do know a thing or two about it.
I certainly don't mean to come off in a bad light or stir up controversy here, but I have friends that are struggling and it frustrates the hell out of me when I see a very good artist walking away with $3.00 USD for a full one hour show and all the work that goes into it. Yes three dollars! As for the venues, well even more importantly, as they are the ones footing the bill for the residents' entertainment pleasure.
Let's all do our part to help keep live music alive and well in Second Life. PLEASE think about this and in the kind heart that I know you have, do the right thing.
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