Showing posts with label venue. Show all posts
Showing posts with label venue. Show all posts

May 27, 2013

Its in Your hands!

I'd like to take a minute to talk to all Second Life performers and DJs. 

I've been playing live shows since 2006 and in that time I have been fortunate to have made many friends who are venue owners. These kind people book me to perform for their venue and support the live music community by offering a place for us to perform, many do so without turning any profit, paying for everything out of their own pockets. This isn't news, or at least shouldn't be to the SL performer.

Whether we are paid to perform or play a tips only venue, we must take into account the effort that the venues put forth on behalf of the SL performers. To that I would like to offer a few suggestions that, in my experience, will hopefully benefit both yourselves and the venue.

When it comes to promoting anything, Social Networking is #1 on the list. Facebook, Twitter, Second Friends, G+… all of these are amazing "tools" at our disposal and if you're not making good and regular use of them, well you're honestly missing out on a lot. 




When Brandy and I book a show, one of the first things we ask of the venue owner is "Do you have a note card about your venue?" Why? Because I want to do what I can to help promote the venue. After all they are the ones putting me up. This way, when we create an event on Facebook or Second Friends, we have some good text to use in our promotions and it also lets SL'ers know a bit about the venue, sim, launch, etc. and the event itself. it also allows the performer to talk about something other than themselves. We also provide the venue with a current image and bio for them to use in their own marketing and events listings. 

One other thing, especially with new venues, if you don't see your event listed in Second Life Events, you might want to respectfully remind the owner(s) to do a Second Life Event Listing so your performance shows up in "Search".


 
About 90 minutes before the show, Brandy and I are on Facebook and the web, writing up some copy for the event, using the venue's provided text, including the SLurl and image I've created. This gets posted to about 300,000+ group and network members between all Facebook groups, G+, Second Friends, Twitter, etc. This doesn't mean a guarantee of attendance, but at least we know we are doing our part. At the same time, we are also giving back to the venue by getting their name and brand in front of many of SL members who may not be aware of the venue. This will also possibly garner more attention to your event and might offer you better attendance.
 

I urge you to not rely on the venue's promotions alone, who are hopefully doing their own promotions for their events, but to rely on yourself and your manager (if you have one) to get the word out about your own shows. These are our Second Life careers and personally, I enjoy having SL as a platform to get my music out there. So why not use it to the best of our abilities and at the same time, help the venues who are helping us.


Here is part of the routine that Brandy and I go through before every Second Life show I perform:

• Create an event "promotional image" for each show. It's good to use your picture but even better to consistently add your own logo on EVERY promo.

• Post on all Facebook Groups (using the venue provided text along with your own)
You can easily include a photo (better to use the promotional image as mentioned above) for the event, and the SLurl.

• Create an event on Second Friends (using the venue provided text along with your own and your promo image). Second Friends is FREE! You can register with your Facebook, Twitter, Google, Yahoo, or LinkedIn credentials and start listing your events, create your own fan group, post unlimited pics and videos, etc. You can even send the event with a few clicks to Facebook, Twitter, MySpace, etc. ! http://www.second-friends.com

• Hit G+
Google's community is huge! PERIOD!

• Twitter
Sure Twitter only allows 140 characters but even at that limit, you can write up a short and sweet post about your event, including the SLurl or a link back to a Facebook event.



There are more things you can do, and of course this can apply to other promotions in both SL and RL that you are trying to market, but if you are doing these few things in the least, your chances of higher attendance will increase and you will also be helping the venue who is helping YOU. 


If you'd like to read more on the matter, Brandy has also posted some very useful info on her own blog here - BRANDY'S BLOG

I wish you the very best of luck and success.



July 18, 2012

A Different Approach: Tip Splitting and Sponsors - Reducing Second LifeVenue Costs

In an effort to assist live music venues, many of which pay for their overhead out of their own pockets to provide live entertainment, I have recently started offering venues something which we believe to be a reasonable solution.

The first idea was to have only one tip jar for venue and musician. Since the majority of audiences tip the artists considerably more than the venues, I'm offering to automatically split the tips I receive with the venue and remove the venue tip jar completely. This could work to the venues benefit in several ways.

The first benefit of splitting the tips, using only my tip jar, is that with a full audience, it can get very laggy. This way, people only have to find one tip jar.

Another benefit is that there will be less "tip that, tip this" in local chat. This allows people to socialize more in chat with less interruption.

Further, since most audience members tip the artists more often than the venue, the venue will likely see an increase in tips due to the split.

During the week, Brandy and I approached the venue, Ground Zero, owned by our friends Thea and G Metal, about this idea. After explaining the idea on a Skype conference, they were both very open to trying a something new. We decided to try it out that coming Saturday.



After the concert, we all got back on on Skype, discussed the outcome and worked out the numbers. We found that the venue saw a 33% increase in tips. Also, Thea and G Metal reported that several people expressed to them how they enjoyed the lack of "tip spam" in local chat and it was a much more fun and relaxed show with greater audience interaction.

With this success, I spoke with Brandy to revisit something we had discussed in the past: Sponsorship.

We then approached long time live music venue owner and friend, Liz Harley at Key West, where my next show was scheduled. We asked if she was open to the idea of not only having paying sponsors to reduce my booking fee, but to also try the tip split as well. After informing her of the success at Ground Zero, Liz was also very receptive to trying a new approach.

Brandy and I got to work and quickly found three sponsors for the Key West show.

I'm happy to say that this show was also a really good success! The venue made good tips from the split. Further, the reduced booking fee kept money in Liz's pocket. After all was said and done, Liz was very pleased at the outcome, as were the sponsors and the idea of having sponsors was well received by the people attending the show.

We have decided to continue on with this model of splitting tips and getting Second Life businesses to sponsor shows. We are also continuing our brainstorming to try to come up with new ways to help the venues that spend a significant amount of money to book live performers and of course their other overhead like tier, paying hosts, etc.

While this model may or may not work for every venue and performer, I felt it was worth mentioning to perhaps encourage more ideas but also to just inform people on how it all worked out.

On a side note, I have to say it's very cool to have open conversations with venue owners who are open minded and willing to try new things. So once again, my sincere thanks to Thea and G Metal from Ground Zero and Liz Harley of Key West.

If you are a business possibly interested in sponsoring my shows and helping live music venues to continue providing live entertainment by the many talented live performers in SL, the please send a note card in Second Life to either Brandy (Kalli Birman).




January 26, 2012

The Business Side of Second Life Music - Learning from someone who knows!


Most of you probably know that Kalli / Brandy and I are business partners on a number of endeavors. The way that all started was back in August of 2010, I had decided that I couldn't continue doing all the management, bookings, graphics, promotions, PR, etc that I had been for 3.5 years. My time was becoming more limited and I decided to find someone qualified to help me.


I had met Brandy when she was managing another artist. She had the experience of managing other well known Second Life performers and I remembered seeing her notices which were well written and concise. 


She agreed to come on as manager and more than a year and a half later, we are business partners and best friends.


I'm going to tell you something. The reason it worked is not because she's an awesome person, which she truly is, but initially, before the friendship, I knew right away that this was a woman who has her head on straight and knows SL marketing and PR and how to work with different sorts of people. Sure we became very close soon after that but from the start, I wasn't looking to find a best friend. I was looking for a manager who had the utmost regard for their work and knew how to get things done.free, free, music, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank



As I said, I had been handling every facet of my SL music career on my own for a long time. I like to think that I had built something and wasn't about to put that into just anyone's hands. I sure lucked out!


I'm telling you all of this because Brandy and I have been talking about her idea to offer some workshops for venue owners and for musician managers and I want, here and now, to offer my sincerest recommendation that if you fall into one of those categories, attend her workshops... go learn from the best in the business. I can just about guarantee that you will learn something and if nothing else, you will get confirmation from a true professional that what you've been doing it right.


We do work together and speak a several times every day and when she comes up with a great idea like this, I am the first one to help spread the word. Sharing of knowledge is a true gift. Personally I have spent thousands of dollars in the past to attend workshops that I felt would be for the advancement of my businesses and if I was a new or struggling SL venue owner or musician manager who wasn't exactly clear on the business side of it, I would probably spend a ton of money to learn what I need to know, but I would only spend it on someone I KNEW was a professional and could add to my knowledge. Brandy is such a person. I don't know exactly what she's going to charge but whatever it is, it's probably too little. You can contact her in SL as Kalli Birman or by email at brandy@tracerbirman.com


You can learn more about the workshops here: Brandy's Blog


GO TO THE WORKSHOPS!









January 25, 2012

The Business Side of Second Life Music - Events Listings

Have you taken a look at the Events Calendar in "Live Music" lately? Over the past year or two, the number of events at almost any given time has been steadily increasing. While this is a great indication of a thriving music community, the listing system itself lacks in organization.

I made mention a few weeks ago about a conversation I had with a few people at LL offering a simple idea to address this growing problem. As you look at the "Live Music" listings, it is a jumble of Live music, DJ events, Track Singers, Tribute concerts etc. If you feel like going to a clubbing event with a kick ass DJ, then we shouldn't have to try to weed through 50 others that have nothing to do with what we're looking for. If we want to go see a live performance, where the artist is playing live and singing live, the same applies... same with track Singers, Tribute concerts, and so on.

The idea I proposed to Linden Lab is very simply to add a few levels of categorization. So under a top level Event header of say "Music", there can be a drop down for each category, Live Music, Track Singers, DJ Events, etc.


This will help in a few ways. First and most obvious is that it makes it easier to find what you're looking for.

Second, it makes it better for those who are putting on the events. With the new system, their events will be more highly visible and in the Category they need to be in.

Third, there's no reason a live performer should have to compete for a time slot and advertising space with a DJ event. They are two different genres of music/event.

In my opinion, implementing these minor changes (as they don't require a ton of code or hours and hours of programming) can make a HUGE difference in the overall Second Life experience, especially for new users who may not be entirely familiar with SL to begin with.






January 6, 2012

The Business Side of Second Life Music - Promotions

When it comes to my own live events in Second Life, I would say that about an hour in total is spent promoting each one of my regular shows in Second Life. Of course the bigger the event, the earlier promotions need to be started and the more time is spent on marketing and PR. The combined time Brandy / Kalli Birman and I spend on marketing goes into Facebook, Twitter, MySpace, Second Friends, Second Life event listings, Second Life notices, creation of a promo poster for the venue to set out, etc.


Contrarily, I would offer that only about half of the venues that hold live music shows or events of other sorts actually do any more promotions than sending a few SL notices and maybe a blog post. This is what I want to post about on this section of "The Business Side of Second Life Music" series.


I will post about my own personal experience and how I do things. Venue owners who are interested in booking me for a live show are given a constantly updated notecard, either from Brandy or myself, complete with bio information, links to my websites, blog, YouTube and other places they can check me out. I used to do this exact same thing with Real Life venues but we called it a Media Kit and Demo. It included a CD and a typed up bio about me or the band I was in, offering information about each of the members, accomplishments, accolades, some of the more well known places we were able to "brag" about having played there, etc. All of my real life material is still presented to SL venues, only it is in digital form... in Second Life form... but it's all still there. The point is that we are showing these venues that we have something to promote for them, including their own business.free, free, music, marketing, blog, free, free, free, music, pr, baby, son, kid, child, love, seo,blog,free,free,free,free,free, live music, make money, money, free money, gift, gifts, seth regan, mankind tracer, secondlife, second life, sl, facebook, twitter, social, alexa rank


One other thing that we mention in speaking with venues is a very important part of the entire equation. As I see it, coming from owning businesses pretty much my entire adult life, a venue wants to have their name, brand, etc. in front of as many people as they can. Budweiser wants that too. Apple. Microsoft. And especially the small startup. I would place SL venues in this category. They are a small business trying to compete in the world of other businesses, with our world of course being, Second Life. When we promote, we probably reach 350,000 pairs of yes for each vent we do and probably about half a million on larger events.


Why then is it that a venue relies solely on the artists to promote the event? This isn't true for all venues as I've stated earlier, but in my own experience a good number of venues don't understand that they are in business and for that matter, don't really understand business. A venue should have a professional logo. A venue should have a website... a fully functioning business website. A venue should WANT to post in as many places as they can get their hands on. Why? It will drive traffic to their location. Isn't that what they are after?


If you own a venue in Second Life, then you have gone into business ownership. If you've never owned a business before opening your SL venue, let me suggest doing a bit of research on running a real life business. Predominantly, the marketing aspect. You've invested money and obviously, you'd like a return. Some might say they do it just "for the love of it" and they're happy to pay the bill out of their own pockets to keep the venue running. To these people I say hat's off and thank you. To the others, the vast majority, I would go on the assumption that they are in business to hopefully earn a few $L from the business. All the time, I see artists posting their shows all over Facebook mentioning the venue, over and over, but only a handful of venue owners' posts are there. For the sake of your business, share the load with the artists you book, offer some of your own promotions and I can assure you, you will see the results given the right circumstances.

Brandy and I happen to own the Tracer|Birman Agency which deals with this business from professional graphic and website design all the way through marketing, PR, SEO and so forth. We don't spend time promoting our own company, thats not what companies hire us for. In all honesty, we prefer to keep a low profile and deal with companies one on one, not catering to the masses. This gives a more personal approach and more focus on each and every project. I'm not mentioning this as a shameless self promotion, but only to make you aware, as the business owner, there ARE companies out there that can help you grow your company. You might not be aware of them, but there are some amazing professionals, right in Second Life even!


For the record, I happen to be very lucky to have Brandy working with me as she knows a lot about marketing and happens to be very good at it, plus we're on the same page with many things when it comes to marketing. And I would suggest that any venue, artists... ANY business for that matter, consider hiring someone who knows how to market, promote and handle PR. 






The Business Side of Second Life Music - The Show

Making the transition from Real Life shows to Second Life, or starting to include Second Life shows in your calendar of performances can be a bit shaky at first. I remember when I first started performing over 5 years ago in Second life. I had split from my band, and was writing a new album, but was still missing playing live. I think I saw an ad for Second Life and thought it just sounded really cool. So I joined.


There's a few things I picked up while touring, both RL and SL, that I want to share. Likely, you know some or all of this if you've done any performing at all, but for the benefit of those that don't, I thought I'd put it down.


What I'd like to cover really quickly here, for the benefit of others who might be considering starting to perform in Second Life, are just a few simple pointers that might help you out a bit. Like I said before, I think many of you will know this stuff, but it never hurts to hear from someone who's been doing it a while. And trust me, I'm guilty of at least a few of the following so I'm talking from my own experience of falling on my face at least a few times!




LATENCY
Before starting in Second Life, I hadn't really tried the whole "streaming" thing and the one thing that threw me a bit at first was the delay time from when I play, until the audience heard what I played. This is known as "latency". Usually, when I record my music, there is such a slight latency from my instrument to the computer that it isn't even audible... we're talking maybe only a few mili seconds. Streaming into SL on the other hand can give a latency from 5-25 seconds (to those on the receiving end). The reason for such a wide discrepancy can be based on several factors including distance, operating system, the computer itself, Second Life preference settings, etc. When you become accustomed to the latency, you'll begin gain a feel for the change in typical live show "protocol" you might need to alter or otherwise effect.
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PROMOTIONS
Promoting your shows, event and yourself, in my opinion, is probably THE most overlooked part of performing live in Second Life. There are many avenues of promoting your events, many of them free. First and most obvious is Second Life Events > Live Music. I'm very optimistic that the layout  of Events listings will be fixed soon to be less cluttered with different kinds of events, more separated in fact.

Right now under Live Music, there are the Live Musicians' listings but there are also DJ events listed, Karaoke nights, Track Singers and more. I suggested that these be separated into individual categories to allow the Second Life community easier access to what it is they're looking for and to eliminate the current clutter of this jumbled mess we now have to work with. In the meantime, it is what it is and it's THERE so use it, be sure to have every one of your events listed by the venue if possible and if not, get invited to the land group and do it yourself. 


You might also consider creating your own Facebook Group and/or page if you haven't already, create a Twitter account and tweet about all your shows, post on Myspace and so on. Google offers free calendars which you can quickly and easily embed onto your website or blog, letting people know where and when you'll be performing.

You can also join Second Friends for free! This is a growing social network designed by myself for members of Second Life ONLY! You can list your events including, images, description and the SLurl. You can post whatever you want like a link to your own website where people can listen to your music, links to your YouTube or other social networks Keep in mind that you can also easliy and quickly "share" your event to the other networks like Facebook, Twitter, MySpace and more. JOIN FREE HERE!

Personally I also like to design my own promo posters for each show. They always include my picture, my logo, the venue name, date and time. Ok to be fair, I do own a website/graphic design firm in real life so I have the luxury of being able to do it myself. But even if you have someone on your staff who can create the first promo, then it's simply a matter of changing the venue name, date and time info for each show, then upload the texture. This takes, seriously... all of about 3 minutes. So if you have to pay someone, make sure it's not robbery!



SCHEDULING
I cannot stress this enough. Arrive early at your shows! Many venues' owners have likely invested time and probably some money in your show. When a venue owner sees that you are late, haven't set out your board, tip jar, etc and you're rushing to get it done, it also tells them that you are not serious about your career, or about the work you are doing for their venue. Absolutely right... you are working for the venue when you perform there. More on that later.


Seriously though, try to get your stuff out early. Chances are there are people already at the location, on the sim, etc. Why not have your logo and gear up for them to see anyways? Sure there are off days, we all have them. Just don't get "known" for being a last minute kinda performer.




TEST YOUR GEAR
After you've setup, before ANYTHING else... dear GOD please TUNE YOUR GUITAR!!! I remember one show in real life, when arrived barely on time and decided to skip tuning. So I started playing the first song of my first set and of course, right away I heard I was out of tune, but at that point, it was too late... or so I thought. I mean sure I could have just stopped after a few strums when I heard this abomination, excused myself for a minute from the audience (big deal right?), but instead I pressed on, playing the entire song out of tune. I can't tell you how quickly after that show, that I began tuning BEFORE every single show. Like I said, it's a simple thing, and certainly most musicians know this, but if on your first song you are out of tune, do you think people will be impressed. I mean I saw the expression of "YIKES!" on a few people's faces in the audience that night and trust me, I DON'T want that EVER again! In this regard, however, Second Life is not like in real life. In real life, people have already made the effort to get dressed, travel, park the car, get seated, etc. and they'll most likely stick around. But in SL, leaving is as easy as teleporting out. So make a great first impression by respecting the audience with a tuned instrument.


What this really comes down to, is just doing your best to sound as great as you can. Sure we all have our of nights, but if you willingly contribute to MAKING it an off night by playing on dead, out of tune strings, well that just shows you aren't serious about your music and haven't taken the audience into consideration. Again, I'm guilty of this too but it's a hard lesson learned to complete a relatively simple task.


Take this a step further and spend about 30 seconds making sure your gear is all plugged in, batteries working, no inputs crackling, etc. and if you come across this after you've already arrived late, you're going to be under the gun to rush for a quick fix which may crap out half way through your set. So to reiterate above, arrive early for this and other reasons. Personally, I prefer to just stay on top of things during the down time. I'm on the guitar daily so I know when things go sour, when strings lose their "shine", when cables start crapping out.



TIPPING
Through the course of your shows, make sure you ask for venue tips as well. The venue hired you, even on a tips only show, you are hired by the venue. The more tips you bring in, the better off the venue will be to be able to provide a place for live music in the future. Running a venue costs money too.


When people in the audience tip you personally, for the love of GOD, please make sure you thank them personally. I have been to shows where at the end of the show, the artist says "Thanks everyone for your tips!" Thanks "EVERYONE"? People are tipping you. Thank them... each and every one PERSONALLY! This isn't a ploy, this is respect. Let people know that you appreciate that they took the time to come to your event instead of the 50 others going on at the same time.


Continue on to the next part of the series: The Business Side of Second Life Music - Promotions





January 3, 2012

The Business Side of Second Life Music - Performing isn't Free!

It's no news that over the past few years, the economy is still in bad shape, not just here in the USA but globally. Its effects can be seen all over and similarly, in Second Life. Today I looked at the national average for gas prices on GasBuddy and it's almost $4.00 per gallon (at the time of writing this Blog). Lucky me, here in California we're at the top of that list at >$4.05 per gallon. As a good friend pointed out who lives in the UK "... where we pay $12 USD per gallon!"


There are many content creators (CC) in Second Life... fashion designers, animation creators, scripters, hair, shoes, on and on the list goes. These CC's provide something that SL residents purchase for $L which of course, equates to real money. NoLook at the time spent on creating a single pair of jeans for example. It could be a few hours or it could be more (in total amount of work). Once these jeans are done, the CC sets them for sale in their store(s) and if they know how to do a bit of marketing and if the jeans are of a good caliber and quality, they can sell for at least a few hundred $L... repeatedly.


Now let's take a look at a day in the life of a live performer in SL. There are performers who have to travel to a studio to hold their live performance and pay for studio time. For the sake of this example, let's take that travel time, studio costs and gas expense out of the equation for a minute. This performer has equipment like a guitar, which has strings, which most pros will change quite often. There is setup time, rehearsal time, writing new songs (as original artists do), learning new covers, purchasing backing tracks (for track singers). 

Brandy and I spend a good amount of time writing and sending out promos and marketing in Second Life, Facebook, blogs, the web, etc. for each and every performance/event I hold. Then the artist gets to the venue... early... because they have to setup the venue with their tip jar, group invite, etc. They then perform, usually for an hour, many playing free at tips only venues, hoping that the residents who have just spent $L1,000 on their avatar's hair will tip them a few hundred. Sadly, as I have experienced, most attendees do not tip. So an artist walks away after all this work and expense with maybe $10-$20.


Wait, it gets better. As I mentioned before, the jeans designer is done once they've finished designing and setting out their merchandise for sale. After that, each and every sale that comes in is what I like to call "cake".. A.K.A. recurring revenue or even Passive Income. They don't have to do any more work on those jeans that are already set for sale.


This is the major difference. An artist does not have that luxury of being passive with their work. They MUST constantly be engaging, looking for new shows and bookings, creating events, on and on the list goes as does the work for both artist, their booking agent, their manager and even hosts (all of which also need to be paid).


The short of it is, I am writing this blog because I am seeing some incredibly talented artists in SL, both veterans and new artists, busting their asses entertaining, showing people a great time and sadly, going unrewarded for their hard work. Why is it so hard for people to understand that artists are "working" too and that they too deserve to be paid for their work. Is the "content" that performers provide any less valuable than those jeans? Performing is a service and some artists do sell products in their CD's and other merchandise. So if nothing else, show your support by purchasing their merchandise.


I'll close this blog with a reminder $L250 = $1.00 USD


In SL you don't need to drive to a see your favorite live performers. You don't need to shower, get dressed, buy food or even buy drinks. That's a whole bunch of money saved. If everyone in attendance at a performance would tip one dollar to the venue and one dollar to the artist, things would change in a big way. So in essence, for two dollars, you CAN make a BIG difference! I've owned and operated businesses for most of my adult life and after over 5 years of performing live in Second Life, seeing things, watching and personally being on the front lines, you can trust that I do know a thing or two about it.


I certainly don't mean to come off in a bad light or stir up controversy here, but I have friends that are struggling and it frustrates the hell out of me when I see a very good artist walking away with $3.00 USD for a full one hour show and all the work that goes into it. Yes three dollars! As for the venues, well even more importantly, as they are the ones footing the bill for the residents' entertainment pleasure.


Let's all do our part to help keep live music alive and well in Second Life. PLEASE think about this and in the kind heart that I know you have, do the right thing.




December 4, 2011

Club Graffiti in The Village

Click here to visit Club Graffiti

When I think of the many, many venues I have performed over the past 5 years in Second Life, there are really only a few that stand out. Some for the event itself, others for the fact that good friends may have owned them and maybe a couple of others that are/were just incredibly supportive of my music and of live music in Second Life as a whole and a few others that are/were really solidly designed and well thought out.


Club Graffiti is among these that stand out. First off, I own the place along with Brandy... so yes it does have a special place in my heart. It actually came about when Brandy and I were thinking of opening a place together. We were speaking about my Real Life professional touring years and I touched on a few places I had played early on in Greenwich Village, NYC. There was the Back Fence, Kenny's Castaways among others. But the highlight for me was performing one particular place, just those few times, sharing the same stage as so many greats before me like Simon and Garfunkel, Bob Dylan, The Talking Heads, Blondie, The Ramones and on and on. I'm speaking of the legendary CBGB's.


I was fortunate enough to have played there, but only once. But man I tell you, you can SMELL the vibe in this place! The walls were splattered with old stickers and posters from the 70's through the late 90's hen I played there. The stage was beat up. Old mic stands were strewn about and the graffiti was rampant. I LOVED IT!!!


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So Brandy and I kept talking and we agreed, why not model a club, like CBGB's, only throw it back to the late 70's... create that vibe all over again... in Second Life. And that's just what we did.


Click here to visit Club Graffiti
Planted in "The Village", our 1/4 sim build, Club Graffiti is indeed modeled after CBGB's of the 1970's, complete with all the trimmings. One look inside and, as I'm repeatedly told (and agree with this), there is this standout "vibe" that I personally have not experienced in SL. We wanted this place to be different, welcoming sure, but definitely different than what Second Life residents were used to. If you have ever visited New York and checked out the "dive bars", Club Graffiti would definitely qualify!


Personally, I love being able to play my live music and hold our other events at Club Graffiti. When I place my avi's camera angle just barely above and behind my head, I can honestly say, it feels more like a real gig than anywhere else I've played in over 5 years in SL. While Brandy and I do own the place, what I'm saying still holds true.


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Club Graffiti offers realism and many of the artists who have generously performed at our stage and with whom I've spoken personally have all agreed. It's just a very cool place. Cudos to Emile for such an amazing build and also to Brandy for working with me decorating, trimming it out, as we placed those subtle nuances that make it more realistic. I personally love the beat up taxi cab outside Gizza in the alley to the left of the club and then there's the sewer vents shooting out steam.


We put our hearts into this venue and when I perform, I can feel it. So if you're not busy, Most Sunday nights at 9PM SLT, I play a live gig there. Come on out.


You'll be among friends.






November 22, 2011

The Source C-C-C-CRASHHHH!!!


It seems lately that almost everywhere I play in Second Life, the venues are crashing. I'm not saying it's due to ridiculous attendance. No! That was the old days of Second Life. These days, tonight for example, like for the past few months, when 40 or 50 people are on a sim, it crashes.


It may be a matter of the servers, or some other "ghost in the machine", but no matter how you slice it, the problem is here and it doesn't seem like it's being addressed. I've heard from friends, fellow musicians and venue owners alike that this is a repeated occurence so it's not just me and my shows.


I WOULD like to give a hats off to Gargravarr Rau, owner of The Source. He provides Second Life with constant live shows at his venue but more than that, he was prepared with a contingency plan. Tonight, The Source sim crashed about 10 minutes into my show with about 40+ people there and within 10 minutes, we were up and running at Ground Zero, another friend's Second Life venue.

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I would urge all SL venue owners to take a cue from Gar. Have a back up plan ready to go for just such a situation and PLEASE keep an open line of communication open with the performer. Second Life performers do work hard at their craft, setting up, learning new music, writing new music, buying updated equipment, etc. there IS overhead, believe it or not and when a sim crashes and half the crowd doesn't come back, it will more than likely hurt the artists' and venues' revenue for the night.


So venue owners, please be prepared to quickly work together with your performing artists to get the show up and running quickly and I believe this will be somewhat of a bandage for the gash in the SL servers... temporarily at least.


I'm pretty sure Linden Lab is working to resolve the matter as my personal connections have told me but we'll just need to hang tight until we're back up to 100%. Second Life is my home away from home and I don't plan on going ANYWHERE!



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